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Zero/ZeroLevel/Services/Network/Utils/FrameParser.cs

244 lines
8.5 KiB

using System;
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namespace ZeroLevel.Network
{
public sealed class FrameParser
{
#region private models
private enum ParserState
{
WaitNew,
WaitSize,
WaitIdentity,
Proceeding
}
private class _Accum
{
public int Identity;
public int Size;
public byte[] Payload;
public FrameType Type;
public bool SizeFilled;
public bool IdentityFilled;
public bool PayloadFilled;
public bool Corrupted;
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public void Reset(byte magic)
{
Identity = 0;
Size = 0;
offset = 0;
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Payload = null!;
SizeFilled = false;
IdentityFilled = false;
PayloadFilled = false;
Corrupted = false;
switch (magic)
{
case NetworkPacketFactory.MAGIC: Type = FrameType.Message; break;
case NetworkPacketFactory.MAGIC_REQUEST: Type = FrameType.Request; break;
case NetworkPacketFactory.MAGIC_RESPONSE: Type = FrameType.Response; break;
case NetworkPacketFactory.MAGIC_KEEP_ALIVE: Type = FrameType.KeepAlive; break;
}
}
private byte[] _size_buf = new byte[4];
private byte[] _id_buf = new byte[4];
private int offset;
public int WriteSize(byte[] buf, int start, int length)
{
for (; offset < 4 && start < length; offset++, start++)
{
_size_buf[offset] = buf[start];
}
if (offset == 4)
{
Size = BitConverter.ToInt32(_size_buf, 0);
SizeFilled = true;
offset = 0;
if (Size == 0)
{
// At least 1 byte with checksum must be
Corrupted = true;
}
}
return start;
}
public int WriteIdentity(byte[] buf, int start, int length)
{
for (; offset < 4 && start < length; offset++, start++)
{
_id_buf[offset] = buf[start];
}
if (offset == 4)
{
Identity = BitConverter.ToInt32(_id_buf, 0);
IdentityFilled = true;
offset = 0;
}
return start;
}
public int WritePayload(byte[] buf, int start, int length)
{
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if (Payload == null!)
{
Payload = new byte[Size];
var mask = ((byte)(NetworkPacketFactory.MAGIC ^ _size_buf[0] ^ _size_buf[1] ^ _size_buf[2] ^ _size_buf[3]));
if (buf[start] != mask)
{
Corrupted = true;
return start;
}
start = start + 1;
}
int i = start;
for (; offset < Size && i < length; offset++, i++)
{
Payload[offset] = buf[i];
}
if (offset == Size)
{
var mask = ((byte)(NetworkPacketFactory.MAGIC ^ _size_buf[0] ^ _size_buf[1] ^ _size_buf[2] ^ _size_buf[3]));
DeHashData(Payload, mask);
PayloadFilled = true;
}
return i;
}
private static byte DeHashData(byte[] data, byte initialmask)
{
if (data.Length == 0) return 0;
byte checksum = initialmask;
for (var i = data.Length - 1; i > 0; i--)
{
data[i] ^= data[i - 1];
checksum ^= data[i];
}
data[0] ^= initialmask;
checksum ^= data[0];
return checksum;
}
}
#endregion private models
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private Action<FrameType, int, byte[]> _incomingDataHandler;
private readonly _Accum _accum = new _Accum();
private ParserState _state = ParserState.WaitNew;
private readonly object _push_lock = new object();
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public FrameParser(Action<FrameType, int, byte[]> incomingDataHandler)
{
_incomingDataHandler = incomingDataHandler;
}
/// <summary>
/// Parse with state machine
/// </summary>
public void Push(byte[] part, int length)
{
lock (_push_lock)
{
__Push(part, 0, length);
}
}
private void FireOnFrame(FrameType type, int identity, byte[] payload)
{
try
{
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_incomingDataHandler?.Invoke(type, identity, payload);
}
catch (Exception ex)
{
Log.SystemError(ex, "[FrameParser.FireOnFrame] Fault handle incoming data");
}
}
private void __Push(byte[] part, int position, int length)
{
if (part == null || length == 0 || position >= length) return;
while (position < length)
{
switch (_state)
{
case ParserState.WaitNew:
{
for (; position < length; position++)
{
// Search for the beginning of the package header
if ((part[position] & NetworkPacketFactory.MAGIC) == NetworkPacketFactory.MAGIC)
{
_accum.Reset(part[position]);
_state = ParserState.WaitSize;
position++;
break;
}
}
}
break;
case ParserState.WaitSize:
{
position = _accum.WriteSize(part, position, length);
if (_accum.SizeFilled)
{
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if (_accum.Corrupted || _accum.Size < 1 || _accum.Size > BaseSocket.MAX_FRAME_PAYLOAD_SIZE)
{
_state = ParserState.WaitNew;
}
else
{
switch (_accum.Type)
{
case FrameType.KeepAlive:
case FrameType.Message:
_state = ParserState.Proceeding;
break;
case FrameType.Request:
case FrameType.Response:
_state = ParserState.WaitIdentity;
break;
}
}
}
}
break;
case ParserState.WaitIdentity:
{
position = _accum.WriteIdentity(part, position, length);
if (_accum.IdentityFilled)
{
_state = ParserState.Proceeding;
}
}
break;
case ParserState.Proceeding:
{
position = _accum.WritePayload(part, position, length);
if (_accum.Corrupted)
{
_state = ParserState.WaitNew;
}
else if (_accum.PayloadFilled)
{
FireOnFrame(_accum.Type, _accum.Identity, _accum.Payload);
_state = ParserState.WaitNew;
}
}
break;
}
}
}
}
}

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