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Zero/ZeroLevel/Services/Semantic/Search/BoyerMoore.cs

172 lines
7.2 KiB

using System;
using System.Collections.Generic;
namespace ZeroLevel.Services.Semantic.Helpers
{
public static class BoyerMoore
{
/// <summary>
/// Makes the bad char table. Contains the distance between the last character of the pattern and the rightmost occurrence of the character.
/// </summary>
private static Dictionary<char, int> BuildBadCharacterTable(string pattern)
{
var badCharTable = new Dictionary<char, int>();
int patLength = pattern.Length;
for (int i = 0; i < patLength - 1; i++)
{
badCharTable[pattern[i]] = patLength - 1 - i;
}
return badCharTable;
}
/// <summary>
/// Searches for the first occurrence of a pattern in a target <see cref="string"/> using Boyer-Moore's algorithm.
/// </summary>
/// <param name="target">The <see cref="string"/> to search in.</param>
/// <param name="pattern">The <see cref="string"/> to search for.</param>
/// <returns>Returns the position of the first occurrence of the pattern. If not found returns -1.</returns>
public static int BoyerMooreSearchFirst(string target, string pattern)
{
5 months ago
if (target == null!) throw new ArgumentNullException(nameof(target));
if (pattern == null!) throw new ArgumentNullException(nameof(pattern));
// Build tables
var badCharTable = BuildBadCharacterTable(pattern);
// Faster access
int patternLength = pattern.Length;
int targetLength = target.Length;
int endOfSearch = targetLength - patternLength;
int i = 0;
while (i <= endOfSearch)
{
// Start mathing
int j = patternLength - 1;
while (j >= 0 && target[i + j] == pattern[j])
{
j--;
}
if (j < 0)
return i; // found a match
// If we didn't find a match advance to next position
int badChar = badCharTable.ContainsKey(target[i + j]) ? badCharTable[target[i + j]] : 0;
int offset = badChar - patternLength + 1 + j;
i += 1 < offset ? offset : 1;
}
// We haven't found anything
return -1;
}
/// <summary>
/// Searches for all occurences of a pattern in a target <see cref="string"/> using Boyer-Moore's algorithm.
/// </summary>
/// <param name="target">The <see cref="string"/> to search in.</param>
/// <param name="pattern">The <see cref="string"/> to search for.</param>
/// <returns>Returns <see cref="IList{T}"/> of <see cref="int"/> values of the positions at which the pattern occurs. <see cref="IList{T}"/> is empty if none found.</returns>
public static IList<int> BoyerMooreSearchAll(string target, string pattern)
{
5 months ago
if (target == null!) throw new ArgumentNullException(nameof(target));
if (pattern == null!) throw new ArgumentNullException(nameof(pattern));
// List with matches
var matches = new List<int>();
// Build tables
var badCharTable = BuildBadCharacterTable(pattern);
// Faster access
int patternLength = pattern.Length;
int targetLength = target.Length;
int endOfSearch = targetLength - patternLength;
int i = 0;
while (i <= endOfSearch)
{
int j = patternLength - 1;
while (j >= 0 && target[i + j] == pattern[j])
{
j--;
}
if (j < 0)
{
matches.Add(i); // found a match
// Compute next position to start matching again
if (i + patternLength < targetLength)
{
int badChar = badCharTable.ContainsKey(target[i + patternLength]) ? badCharTable[target[i + patternLength]] : 0;
i += badChar + 1;
}
else i++;
}
else
{
// If we didn't find a match advance to next position
int badChar = badCharTable.ContainsKey(target[i + j]) ? badCharTable[target[i + j]] : 0;
int offset = badChar - patternLength + 1 + j;
i += 1 < offset ? offset : 1;
}
}
return matches;
}
/// <summary>
/// Searches for the first occurrence of multiple patterns in a target <see cref="string"/> using Boyer-Moore's algorithm.
/// </summary>
/// <param name="target">The <see cref="string"/> to search in.</param>
/// <param name="patterns">A <see cref="IList{T}"/> of <see cref="string"/> patterns.</param>
/// <returns>Retruns <see cref="Dictionary{TKey, TValue}"/> with <see cref="string"/> keys of the patterns and <see cref="int"/> values of the position of first occurence.
/// If a pattern is not found there is no entry in the dictionary.</returns>
public static Dictionary<string, int> BoyerMooreMultipleSearchFirst(string target, IList<string> patterns)
{
5 months ago
if (target == null!) throw new ArgumentNullException(nameof(target));
if (patterns == null!) throw new ArgumentNullException(nameof(patterns));
// Dictionary with matches
var matches = new Dictionary<string, int>();
for (int i = 0; i < patterns.Count; i++)
{
int postition = BoyerMooreSearchFirst(target, patterns[i]);
if (postition > -1)
matches.Add(patterns[i], postition);
}
return matches;
}
/// <summary>
/// Searches for all occurrences of multiple patterns in a target <see cref="string"/> using Boyer-Moore's algorithm.
/// </summary>
/// <param name="target">The <see cref="string"/> to search in.</param>
/// <param name="patterns">A <see cref="IList{T}"/> of <see cref="string"/> patterns.</param>
/// <returns>Retruns <see cref="Dictionary{TKey, TValue}"/> with <see cref="string"/> keys of the patterns and <see cref="List{T}"/> of <see cref="int"/> values of the positions at which the pattern occurs.
/// If a pattern is not found there is no entry in the dictionary.</returns>
public static Dictionary<string, List<int>> BoyerMooreMultipleSearchAll(string target, IList<string> patterns)
{
5 months ago
if (target == null!) throw new ArgumentNullException(nameof(target));
if (patterns == null!) throw new ArgumentNullException(nameof(patterns));
// Dictionary with matches
var matches = new Dictionary<string, List<int>>();
for (int i = 0; i < patterns.Count; i++)
{
var postitions = new List<int>(BoyerMooreSearchAll(target, patterns[i]));
if (postitions.Count > 0)
matches.Add(patterns[i], postitions);
}
return matches;
}
}
}

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