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using System;
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namespace MemoryPools.Collections.Linq
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{
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public static partial class PoolingEnumerable
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{
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public static bool Any<T>(this IPoolingEnumerable<T> source)
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{
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var enumerator = source.GetEnumerator();
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var hasItems = enumerator.MoveNext();
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enumerator.Dispose();
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return hasItems;
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}
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public static bool Any<T>(this IPoolingEnumerable<T> source, Func<T, bool> condition)
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{
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var enumerator = source.GetEnumerator();
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while (enumerator.MoveNext())
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{
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if (condition(enumerator.Current))
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{
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enumerator.Dispose();
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return true;
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}
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}
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enumerator.Dispose();
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return false;
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}
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public static bool Any<T, TContext>(this IPoolingEnumerable<T> source, TContext context, Func<TContext, T, bool> condition)
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{
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var enumerator = source.GetEnumerator();
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while (enumerator.MoveNext())
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{
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if (condition(context, enumerator.Current))
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{
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enumerator.Dispose();
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return true;
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}
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}
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enumerator.Dispose();
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return false;
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}
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public static bool All<T>(this IPoolingEnumerable<T> source, Func<T, bool> condition)
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{
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var enumerator = source.GetEnumerator();
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while (enumerator.MoveNext())
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{
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if (!condition(enumerator.Current))
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{
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enumerator.Dispose();
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return false;
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}
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}
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enumerator.Dispose();
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return true;
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}
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public static bool All<T, TContext>(this IPoolingEnumerable<T> source, TContext context, Func<TContext, T, bool> condition)
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{
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var enumerator = source.GetEnumerator();
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while (enumerator.MoveNext())
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{
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if (!condition(context, enumerator.Current))
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{
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enumerator.Dispose();
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return false;
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}
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}
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enumerator.Dispose();
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return true;
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}
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}
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}
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