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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using ZeroLevel.Services.Pools;
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namespace ZeroLevel.Network
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{
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internal sealed class RequestBuffer
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{
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private ConcurrentDictionary<long, RequestInfo> _requests = new ConcurrentDictionary<long, RequestInfo>();
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private static ObjectPool<RequestInfo> _ri_pool = new ObjectPool<RequestInfo>(() => new RequestInfo());
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public void RegisterForFrame(int identity, Action<byte[]> callback, Action<string> fail = null)
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{
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var ri = _ri_pool.Allocate();
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ri.Reset(callback, fail);
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_requests[identity] = ri;
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}
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public void Fail(long frameId, string message)
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{
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RequestInfo ri;
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if (_requests.TryRemove(frameId, out ri))
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{
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ri.Fail(message);
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_ri_pool.Free(ri);
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}
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}
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public void Success(long frameId, byte[] data)
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{
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RequestInfo ri;
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if (_requests.TryRemove(frameId, out ri))
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{
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ri.Success(data);
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_ri_pool.Free(ri);
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}
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}
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public void StartSend(long frameId)
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{
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RequestInfo ri;
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if (_requests.TryGetValue(frameId, out ri))
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{
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ri.StartSend();
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}
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}
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public void Timeout(List<long> frameIds)
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{
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RequestInfo ri;
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for (int i = 0; i < frameIds.Count; i++)
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{
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if (_requests.TryRemove(frameIds[i], out ri))
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{
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_ri_pool.Free(ri);
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}
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}
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}
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public void TestForTimeouts()
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{
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var now_ticks = DateTime.UtcNow.Ticks;
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var to_remove = new List<long>();
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foreach (var pair in _requests)
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{
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if (pair.Value.Sended == false) continue;
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var diff = now_ticks - pair.Value.Timestamp;
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if (diff > BaseSocket.MAX_REQUEST_TIME_TICKS)
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{
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to_remove.Add(pair.Key);
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}
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}
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Timeout(to_remove);
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}
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}
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}
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