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Zero/ZeroLevel.HNSW/Utils/ProbabilityLayerNumberGener...

31 lines
887 B

namespace ZeroLevel.HNSW.Services
{
internal sealed class ProbabilityLayerNumberGenerator
{
private const float DIVIDER = 3.361f;
private readonly float[] _probabilities;
internal ProbabilityLayerNumberGenerator(int maxLayers, int M)
{
_probabilities = new float[maxLayers];
var probability = 1.0f / DIVIDER;
for (int i = 0; i < maxLayers; i++)
{
_probabilities[i] = probability;
probability /= DIVIDER;
}
}
internal int GetRandomLayer()
{
var probability = DefaultRandomGenerator.Instance.NextFloat();
for (int i = 0; i < _probabilities.Length; i++)
{
if (probability > _probabilities[i])
return i;
}
return 0;
}
}
}

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