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using System.Collections.Generic;
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namespace ZeroLevel.Services.Collections
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{
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public sealed class BitMapCardTable
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{
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private readonly long[] _bitmap;
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public BitMapCardTable(int N)
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{
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var count = N / 64 + (N % 64 == 0 ? 0 : 1);
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_bitmap = new long[count];
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}
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public bool this[int index]
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{
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get
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{
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var i = index / 64;
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var n = _bitmap[i];
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var bit_index = index % 64;
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return (n & (1L << bit_index)) != 0;
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}
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set
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{
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var i = index / 64;
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var bit_index = index % 64;
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if (value)
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{
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_bitmap[i] = _bitmap[i] | (1L << bit_index);
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}
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else
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{
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_bitmap[i] = _bitmap[i] & ~(1L << bit_index);
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}
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}
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}
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public void ResetTo(bool value)
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{
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if (value)
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{
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for (int i = 0; i < _bitmap.Length; i++)
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{
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_bitmap[i] = long.MaxValue;
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_bitmap[i] |= 1L << 63;
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}
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}
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else
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{
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for (int i = 0; i < _bitmap.Length; i++)
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{
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_bitmap[i] = 0;
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}
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}
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}
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public IEnumerable<int> GetSetIndexes()
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{
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for (int i = 0; i < _bitmap.Length; i++)
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{
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if (_bitmap[i] != 0)
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{
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var start = i * 64;
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for (int offset = 0; offset < 64; offset++)
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{
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if ((_bitmap[i] & (1L << offset)) != 0)
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{
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yield return start + offset;
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}
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}
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}
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}
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}
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}
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}
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