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using System;
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using System.IO;
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using System.Runtime.CompilerServices;
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using System.Threading.Tasks;
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namespace ZeroLevel.Services.Memory
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{
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internal sealed class StreamVewAccessor
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: IViewAccessor
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{
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private readonly Stream _stream;
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public StreamVewAccessor(Stream stream)
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{
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_stream = stream;
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}
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public bool EOV => _stream.Position >= _stream.Length;
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public long Position => _stream.Position;
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public bool IsMemoryStream => _stream is MemoryStream;
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool CheckOutOfRange(int offset) => offset < 0 || (_stream.Position + offset) > _stream.Length;
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public async Task<byte[]> ReadBuffer(int count)
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{
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if (count == 0) return null;
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var buffer = new byte[count];
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var readedCount = await _stream.ReadAsync(buffer, 0, count);
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if (count != readedCount)
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throw new InvalidOperationException($"The stream returned less data ({count} bytes) than expected ({readedCount} bytes)");
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return buffer;
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}
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public void Dispose()
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{
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_stream.Dispose();
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void Seek(long offset) => _stream.Seek(offset, SeekOrigin.Begin);
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}
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}
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