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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Threading;
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using System.Threading.Tasks;
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namespace ZeroLevel.Services.Async
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{
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/// <summary>
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/// An async-compatible semaphore. Alternatively, you could use <c>SemaphoreSlim</c> on .NET 4.5 / Windows Store.
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/// </summary>
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[DebuggerDisplay("Id = {Id}, CurrentCount = {_count}")]
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[DebuggerTypeProxy(typeof(DebugView))]
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public sealed class AsyncSemaphore
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{
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/// <summary>
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/// The queue of TCSs that other tasks are awaiting to acquire the semaphore.
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/// </summary>
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private readonly IAsyncWaitQueue<object> _queue;
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/// <summary>
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/// The number of waits that will be immediately granted.
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/// </summary>
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private int _count;
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/// <summary>
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/// The semi-unique identifier for this instance. This is 0 if the id has not yet been created.
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/// </summary>
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private int _id;
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/// <summary>
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/// The object used for mutual exclusion.
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/// </summary>
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private readonly object _mutex;
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/// <summary>
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/// Creates a new async-compatible semaphore with the specified initial count.
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/// </summary>
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/// <param name="initialCount">The initial count for this semaphore. This must be greater than or equal to zero.</param>
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/// <param name="queue">The wait queue used to manage waiters.</param>
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public AsyncSemaphore(int initialCount, IAsyncWaitQueue<object> queue)
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{
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_queue = queue;
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_count = initialCount;
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_mutex = new object();
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}
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/// <summary>
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/// Creates a new async-compatible semaphore with the specified initial count.
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/// </summary>
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/// <param name="initialCount">The initial count for this semaphore. This must be greater than or equal to zero.</param>
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public AsyncSemaphore(int initialCount)
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: this(initialCount, new DefaultAsyncWaitQueue<object>())
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{
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}
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/// <summary>
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/// Gets a semi-unique identifier for this asynchronous semaphore.
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/// </summary>
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public int Id
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{
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get { return IdManager<AsyncSemaphore>.GetId(ref _id); }
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}
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/// <summary>
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/// Gets the number of slots currently available on this semaphore.
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/// </summary>
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public int CurrentCount
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{
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get { lock (_mutex) { return _count; } }
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}
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/// <summary>
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/// Asynchronously waits for a slot in the semaphore to be available.
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/// </summary>
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/// <param name="cancellationToken">The cancellation token used to cancel the wait. If this is already set, then this method will attempt to take the slot immediately (succeeding if a slot is currently available).</param>
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public Task WaitAsync(CancellationToken cancellationToken)
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{
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Task ret;
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lock (_mutex)
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{
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// If the semaphore is available, take it immediately and return.
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if (_count != 0)
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{
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--_count;
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ret = TaskConstants.Completed;
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}
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else
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{
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// Wait for the semaphore to become available or cancellation.
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ret = _queue.Enqueue(cancellationToken);
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}
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}
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return ret;
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}
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/// <summary>
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/// Synchronously waits for a slot in the semaphore to be available. This method may block the calling thread.
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/// </summary>
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/// <param name="cancellationToken">The cancellation token used to cancel the wait. If this is already set, then this method will attempt to take the slot immediately (succeeding if a slot is currently available).</param>
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public void Wait(CancellationToken cancellationToken)
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{
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WaitAsync(cancellationToken).WaitAndUnwrapException();
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}
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/// <summary>
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/// Asynchronously waits for a slot in the semaphore to be available.
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/// </summary>
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public Task WaitAsync()
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{
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return WaitAsync(CancellationToken.None);
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}
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/// <summary>
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/// Synchronously waits for a slot in the semaphore to be available. This method may block the calling thread.
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/// </summary>
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public void Wait()
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{
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Wait(CancellationToken.None);
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}
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/// <summary>
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/// Releases the semaphore.
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/// </summary>
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public void Release(int releaseCount)
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{
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if (releaseCount == 0)
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return;
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var finishes = new List<IDisposable>();
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lock (_mutex)
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{
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if (_count > int.MaxValue - releaseCount)
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throw new InvalidOperationException("Could not release semaphore.");
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var oldCount = _count;
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while (releaseCount != 0)
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{
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if (_queue.IsEmpty)
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++_count;
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else
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finishes.Add(_queue.Dequeue());
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--releaseCount;
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}
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}
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foreach (var finish in finishes)
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finish.Dispose();
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}
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/// <summary>
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/// Releases the semaphore.
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/// </summary>
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public void Release()
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{
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Release(1);
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}
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// ReSharper disable UnusedMember.Local
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[DebuggerNonUserCode]
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private sealed class DebugView
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{
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private readonly AsyncSemaphore _semaphore;
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public DebugView(AsyncSemaphore semaphore)
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{
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_semaphore = semaphore;
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}
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public int Id { get { return _semaphore.Id; } }
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public int CurrentCount { get { return _semaphore._count; } }
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public IAsyncWaitQueue<object> WaitQueue { get { return _semaphore._queue; } }
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}
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// ReSharper restore UnusedMember.Local
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}
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}
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