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using System;
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using System.Collections.Concurrent;
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namespace ZeroLevel.Services.Logging
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{
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internal sealed class NoLimitedLogMessageBuffer : ILogMessageBuffer
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{
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private readonly BlockingCollection<Tuple<LogLevel, string>> _messageQueue =
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new BlockingCollection<Tuple<LogLevel, string>>();
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private bool _isDisposed = false;
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public long Count
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{
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get
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{
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if (_messageQueue.IsCompleted)
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return 0;
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return _messageQueue.Count;
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}
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}
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public void Dispose()
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{
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if (!_isDisposed)
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{
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_isDisposed = true;
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_messageQueue.Dispose();
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}
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}
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public void Push(LogLevel level, string message)
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{
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if (_isDisposed) return;
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_messageQueue.Add(new Tuple<LogLevel, string>(level, message));
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}
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public Tuple<LogLevel, string> Take()
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{
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return _messageQueue.Take();
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}
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}
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}
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