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Zero/ZeroLevel/Services/Async/IdManager.cs

49 lines
2.0 KiB

6 years ago
using System.Threading;
namespace ZeroLevel.Services.Async
{
/// <summary>
/// Allocates Ids for instances on demand. 0 is an invalid/unassigned Id. Ids may be non-unique in very long-running systems. This is similar to the Id system used by <see cref="System.Threading.Tasks.Task"/> and <see cref="System.Threading.Tasks.TaskScheduler"/>.
/// </summary>
/// <typeparam name="TTag">The type for which ids are generated.</typeparam>
// ReSharper disable UnusedTypeParameter
internal static class IdManager<TTag>
// ReSharper restore UnusedTypeParameter
{
/// <summary>
/// The last id generated for this type. This is 0 if no ids have been generated.
/// </summary>
// ReSharper disable StaticFieldInGenericType
private static int _lastId;
6 years ago
// ReSharper restore StaticFieldInGenericType
/// <summary>
/// Returns the id, allocating it if necessary.
/// </summary>
/// <param name="id">A reference to the field containing the id.</param>
public static int GetId(ref int id)
{
// If the Id has already been assigned, just use it.
if (id != 0)
return id;
// Determine the new Id without modifying "id", since other threads may also be determining the new Id at the same time.
int newId;
// The Increment is in a while loop to ensure we get a non-zero Id:
// If we are incrementing -1, then we want to skip over 0.
// If there are tons of Id allocations going on, we want to skip over 0 no matter how many times we get it.
do
{
newId = Interlocked.Increment(ref _lastId);
} while (newId == 0);
// Update the Id unless another thread already updated it.
Interlocked.CompareExchange(ref id, newId, 0);
// Return the current Id, regardless of whether it's our new Id or a new Id from another thread.
return id;
}
}
}

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