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using System;
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using System.Collections.Concurrent;
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using System.Net;
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using System.Net.Sockets;
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using System.Threading;
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using ZeroLevel.Services.Serialization;
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namespace ZeroLevel.Services.Network
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{
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internal sealed class ZSocketServerClient
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: ZBaseNetwork, IZBackward, IEquatable<ZSocketServerClient>
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{
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public IPEndPoint Endpoint { get; private set; }
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private readonly FrameParser _parser;
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private readonly Socket _socket;
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private NetworkStream _stream;
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private readonly Action<Frame, IZBackward> _handler;
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private readonly Func<Frame, IZBackward, Frame> _requestor;
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private readonly BlockingCollection<byte[]> _send_queue = new BlockingCollection<byte[]>();
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private Thread _sendThread;
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private readonly byte[] _buffer = new byte[DEFAULT_RECEIVE_BUFFER_SIZE];
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private long _last_rw_time = DateTime.UtcNow.Ticks;
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internal long LastNetworkActionTimestamp => _last_rw_time;
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public event Action<ZSocketServerClient> OnConnectionBroken = (c) => { };
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private void RizeConnectionBrokenEvent()
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{
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try { OnConnectionBroken?.Invoke(this); } catch { }
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}
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public ZSocketServerClient(Socket socket,
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Action<Frame, IZBackward> handler,
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Func<Frame, IZBackward, Frame> requestor)
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{
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_socket = socket ?? throw new ArgumentNullException(nameof(socket));
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_handler = handler ?? throw new ArgumentNullException(nameof(handler));
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_requestor = requestor ?? throw new ArgumentNullException(nameof(requestor));
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Endpoint = _socket.RemoteEndPoint as IPEndPoint;
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_stream = new NetworkStream(_socket, true);
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_parser = new FrameParser();
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_parser.OnIncomingFrame += _parser_OnIncomingFrame;
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_status = ZTransportStatus.Working;
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_sendThread = new Thread(SendFramesJob);
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_sendThread.IsBackground = true;
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_sendThread.Start();
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_stream.BeginRead(_buffer, 0, DEFAULT_RECEIVE_BUFFER_SIZE, ReceiveAsyncCallback, null);
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}
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public void SendBackward(Frame frame)
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{
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if (frame != null && _status == ZTransportStatus.Working && false == _send_queue.IsCompleted && false == _send_queue.IsAddingCompleted)
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{
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var data = MessageSerializer.Serialize(frame);
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try
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{
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_send_queue.Add(NetworkStreamFastObfuscator.PrepareData(data));
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}
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catch (ObjectDisposedException)
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{
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// Ignore
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}
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finally
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{
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frame?.Release();
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}
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}
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}
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private void SendFramesJob()
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{
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byte[] data;
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while (_status == ZTransportStatus.Working)
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{
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if (_send_queue.IsCompleted)
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{
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return;
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}
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try
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{
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data = _send_queue.Take();
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if (data != null && data.Length > 0)
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{
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_stream.Write(data, 0, data.Length);
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_stream.Flush();
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//Thread.Sleep(1);
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_last_rw_time = DateTime.UtcNow.Ticks;
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//NetworkStats.Send(data);
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}
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}
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catch (Exception ex)
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{
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Log.SystemError(ex, $"[ZSocketServerClient] Backward send error.");
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_status = ZTransportStatus.Broken;
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RizeConnectionBrokenEvent();
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}
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}
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}
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private void ReceiveAsyncCallback(IAsyncResult ar)
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{
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try
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{
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var count = _stream.EndRead(ar);
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if (count > 0)
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{
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_parser.Push(_buffer, 0, count);
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_last_rw_time = DateTime.UtcNow.Ticks;
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}
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if (_status == ZTransportStatus.Working)
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{
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_stream.BeginRead(_buffer, 0, DEFAULT_RECEIVE_BUFFER_SIZE, ReceiveAsyncCallback, null);
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}
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}
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catch (ObjectDisposedException)
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{
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/// Nothing
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}
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catch (Exception ex)
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{
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Log.SystemError(ex, $"[ZSocketServerClient] Error read data");
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_status = ZTransportStatus.Broken;
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RizeConnectionBrokenEvent();
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}
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}
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private void _parser_OnIncomingFrame(Frame frame)
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{
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if (frame == null || frame.Inbox == null) return;
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if (frame.Inbox.Equals(DEFAULT_PING_INBOX, StringComparison.Ordinal))
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{
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SendBackward(frame);
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}
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else if (frame.IsRequest)
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{
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Frame response;
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try
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{
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response = _requestor(frame, this);
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}
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catch (Exception ex)
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{
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Log.SystemError(ex, $"[ZSocketServerClient] Fault make response for request '{frame.FrameId}' to inbox '{frame.Inbox}'");
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response = FrameBuilder.BuildResponseFrame<string>(ex.Message, frame, DEFAULT_REQUEST_ERROR_INBOX);
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}
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finally
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{
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frame?.Release();
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}
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if (response != null)
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{
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SendBackward(response);
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}
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}
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else
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{
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try
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{
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_handler(frame, this);
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}
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catch (Exception ex)
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{
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Log.SystemError(ex, $"[ZSocketServerClient] Fault handle message '{frame.FrameId}' in inbox '{frame.Inbox}'");
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}
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finally
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{
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frame?.Release();
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}
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}
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}
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public override void Dispose()
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{
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if (_status == ZTransportStatus.Disposed)
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{
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return;
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}
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_status = ZTransportStatus.Disposed;
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_send_queue.CompleteAdding();
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_send_queue.Dispose();
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this._stream.Flush();
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this._stream.Close();
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this._stream.Dispose();
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}
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public override int GetHashCode()
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{
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return Endpoint.GetHashCode();
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}
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public override bool Equals(object obj)
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{
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return this.Equals(obj as ZSocketServerClient);
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}
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public bool Equals(ZSocketServerClient other)
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{
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if (other == null) return false;
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return this.Endpoint.Compare(other.Endpoint) == 0;
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}
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}
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}
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