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using System;
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using System.Collections.Concurrent;
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using System.Linq;
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using System.Reflection;
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using ZeroLevel.Logging;
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using ZeroLevel.Services.Invokation;
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using ZeroLevel.Services.Serialization;
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namespace TestApp
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{
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public record LogMessage<T>(LogLevel Level, T Message);
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internal interface ILogMessageBuffer<T>
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: IDisposable
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{
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long Count();
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void Push(LogLevel level, T message);
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LogMessage<T> Take();
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}
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internal sealed class NoLimitedLogMessageBuffer<T>
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: ILogMessageBuffer<T>
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{
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private readonly BlockingCollection<LogMessage<T>> _messageQueue =
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new BlockingCollection<LogMessage<T>>();
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private bool _isDisposed = false;
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public long Count()
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{
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if (_messageQueue.IsCompleted)
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return 0;
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return _messageQueue.Count;
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}
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public void Dispose()
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{
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if (!_isDisposed)
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{
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_isDisposed = true;
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_messageQueue.Dispose();
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}
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}
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public void Push(LogLevel level, T message)
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{
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if (_isDisposed) return;
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_messageQueue.Add(new LogMessage<T>(level, message));
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}
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public LogMessage<T> Take()
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{
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return _messageQueue.Take();
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}
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}
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internal static class Program
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{
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private static void Main(string[] args)
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{
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}
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}
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}
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