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using System;
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using ZeroLevel.ML.Models;
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namespace ZeroLevel.ML.LocationMath
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{
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public static class ViewMath
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{
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public static GeoPoint[] CalculateCornerGeopoints(CameraMath camera, GeoPoint center, double flightYaw)
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{
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// True North direction
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var bearing = GeoMath.YawToBearing(flightYaw);
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// Distances in meters
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var imageWidthInMeters = camera.CaclulateImageWidth(center.Altditude);
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var imageHeightInMeters = camera.CaclulateImageHeight(center.Altditude);
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var diagonalInMeters = Math.Sqrt(imageWidthInMeters * imageWidthInMeters + imageHeightInMeters * imageHeightInMeters);
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var distanceInMeters = diagonalInMeters * 0.5d;
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// Directions to corners
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var topLeftDirection = GeoMath.YawToBearing(bearing - camera.VerticalToDiagonalAngleOffset);
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var topRightDirection = GeoMath.YawToBearing(bearing + camera.VerticalToDiagonalAngleOffset);
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var bottomLeftDirection = GeoMath.YawToBearing(bearing + 180d + camera.VerticalToDiagonalAngleOffset);
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var bottomRightDirection = GeoMath.YawToBearing(bearing + 180d - camera.VerticalToDiagonalAngleOffset);
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// Corners locations
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var topLeft = center.CalculateDestinationPoint(distanceInMeters, topLeftDirection);
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var topRight = center.CalculateDestinationPoint(distanceInMeters, topRightDirection);
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var bottomRight = center.CalculateDestinationPoint(distanceInMeters, bottomRightDirection);
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var bottomLeft = center.CalculateDestinationPoint(distanceInMeters, bottomLeftDirection);
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return new[] { topLeft, topRight, bottomRight, bottomLeft };
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}
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public static GeoPoint CalculateBoxGeopoint(CameraMath camera, GeoPoint center, double flightYaw, Point2D point)
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{
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var dx = Math.Abs(camera.ImageWidth * 0.5 - point.x);
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var dy = Math.Abs(camera.ImageHeight * 0.5 - point.y);
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// Если точка находится вблизи центра снимка, нет смысла считать смещение
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if (dx < 10f && dy < 10f)
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{
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return center;
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}
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// Переход в 0; 0
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var xn = point.x - camera.ImageWidth * 0.5;
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if (Math.Abs(xn) < double.Epsilon)
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{
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xn = 0.000001;
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}
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var yn = camera.ImageHeight * 0.5 - point.y;
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var distanceToPointInPixels = Math.Sqrt(dx * dx + dy * dy);
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// Точка на окружности вертикально вверх
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var x0 = 0;
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var y0 = distanceToPointInPixels;
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var angle = GetAngle(x0, y0, xn, yn);
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var bearing = GeoMath.YawToBearing(flightYaw);
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var bearingToPoint = GeoMath.YawToBearing(bearing + angle);
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// рассчитать расстояние и пеленг бокса относительно центральной точки
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var distanceInMeters = camera.PixToMeters(center.Altditude, distanceToPointInPixels);
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return center.CalculateDestinationPoint(distanceInMeters, bearingToPoint);
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}
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/// <summary>
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/// Угол между двумя отрезками, с общей точкой в 0;0
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/// </summary>
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private static double GetAngle(double x0, double y0, double x2, double y2)
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{
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var x1 = 0;
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var y1 = 0;
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var a1 = -(Math.Atan2(y0 - y1, x0 - x1) * 180 / Math.PI - 90);
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var a2 = -(Math.Atan2(y2 - y1, x2 - x1) * 180 / Math.PI - 90);
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return (a2 - a1);
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}
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}
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}
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