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using System;
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using System.Collections.Generic;
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namespace ZeroLevel.Services.Semantic.Helpers
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{
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public static class BoyerMoore
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{
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/// <summary>
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/// Makes the bad char table. Contains the distance between the last character of the pattern and the rightmost occurrence of the character.
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/// </summary>
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private static Dictionary<char, int> BuildBadCharacterTable(string pattern)
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{
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var badCharTable = new Dictionary<char, int>();
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int patLength = pattern.Length;
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for (int i = 0; i < patLength - 1; i++)
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{
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badCharTable[pattern[i]] = patLength - 1 - i;
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}
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return badCharTable;
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}
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/// <summary>
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/// Searches for the first occurrence of a pattern in a target <see cref="string"/> using Boyer-Moore's algorithm.
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/// </summary>
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/// <param name="target">The <see cref="string"/> to search in.</param>
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/// <param name="pattern">The <see cref="string"/> to search for.</param>
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/// <returns>Returns the position of the first occurrence of the pattern. If not found returns -1.</returns>
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public static int BoyerMooreSearchFirst(string target, string pattern)
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{
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if (target == null) throw new ArgumentNullException(nameof(target));
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if (pattern == null) throw new ArgumentNullException(nameof(pattern));
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// Build tables
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var badCharTable = BuildBadCharacterTable(pattern);
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// Faster access
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int patternLength = pattern.Length;
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int targetLength = target.Length;
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int endOfSearch = targetLength - patternLength;
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int i = 0;
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while (i <= endOfSearch)
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{
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// Start mathing
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int j = patternLength - 1;
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while (j >= 0 && target[i + j] == pattern[j])
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{
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j--;
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}
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if (j < 0)
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return i; // found a match
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// If we didn't find a match advance to next position
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int badChar = badCharTable.ContainsKey(target[i + j]) ? badCharTable[target[i + j]] : 0;
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int offset = badChar - patternLength + 1 + j;
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i += 1 < offset ? offset : 1;
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}
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// We haven't found anything
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return -1;
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}
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/// <summary>
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/// Searches for all occurences of a pattern in a target <see cref="string"/> using Boyer-Moore's algorithm.
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/// </summary>
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/// <param name="target">The <see cref="string"/> to search in.</param>
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/// <param name="pattern">The <see cref="string"/> to search for.</param>
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/// <returns>Returns <see cref="IList{T}"/> of <see cref="int"/> values of the positions at which the pattern occurs. <see cref="IList{T}"/> is empty if none found.</returns>
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public static IList<int> BoyerMooreSearchAll(string target, string pattern)
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{
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if (target == null) throw new ArgumentNullException(nameof(target));
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if (pattern == null) throw new ArgumentNullException(nameof(pattern));
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// List with matches
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var matches = new List<int>();
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// Build tables
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var badCharTable = BuildBadCharacterTable(pattern);
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// Faster access
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int patternLength = pattern.Length;
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int targetLength = target.Length;
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int endOfSearch = targetLength - patternLength;
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int i = 0;
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while (i <= endOfSearch)
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{
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int j = patternLength - 1;
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while (j >= 0 && target[i + j] == pattern[j])
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{
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j--;
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}
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if (j < 0)
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{
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matches.Add(i); // found a match
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// Compute next position to start matching again
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if (i + patternLength < targetLength)
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{
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int badChar = badCharTable.ContainsKey(target[i + patternLength]) ? badCharTable[target[i + patternLength]] : 0;
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i += badChar + 1;
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}
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else i++;
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}
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else
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{
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// If we didn't find a match advance to next position
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int badChar = badCharTable.ContainsKey(target[i + j]) ? badCharTable[target[i + j]] : 0;
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int offset = badChar - patternLength + 1 + j;
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i += 1 < offset ? offset : 1;
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}
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}
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return matches;
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}
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/// <summary>
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/// Searches for the first occurrence of multiple patterns in a target <see cref="string"/> using Boyer-Moore's algorithm.
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/// </summary>
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/// <param name="target">The <see cref="string"/> to search in.</param>
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/// <param name="patterns">A <see cref="IList{T}"/> of <see cref="string"/> patterns.</param>
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/// <returns>Retruns <see cref="Dictionary{TKey, TValue}"/> with <see cref="string"/> keys of the patterns and <see cref="int"/> values of the position of first occurence.
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/// If a pattern is not found there is no entry in the dictionary.</returns>
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public static Dictionary<string, int> BoyerMooreMultipleSearchFirst(string target, IList<string> patterns)
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{
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if (target == null) throw new ArgumentNullException(nameof(target));
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if (patterns == null) throw new ArgumentNullException(nameof(patterns));
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// Dictionary with matches
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var matches = new Dictionary<string, int>();
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for (int i = 0; i < patterns.Count; i++)
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{
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int postition = BoyerMooreSearchFirst(target, patterns[i]);
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if (postition > -1)
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matches.Add(patterns[i], postition);
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}
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return matches;
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}
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/// <summary>
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/// Searches for all occurrences of multiple patterns in a target <see cref="string"/> using Boyer-Moore's algorithm.
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/// </summary>
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/// <param name="target">The <see cref="string"/> to search in.</param>
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/// <param name="patterns">A <see cref="IList{T}"/> of <see cref="string"/> patterns.</param>
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/// <returns>Retruns <see cref="Dictionary{TKey, TValue}"/> with <see cref="string"/> keys of the patterns and <see cref="List{T}"/> of <see cref="int"/> values of the positions at which the pattern occurs.
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/// If a pattern is not found there is no entry in the dictionary.</returns>
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public static Dictionary<string, List<int>> BoyerMooreMultipleSearchAll(string target, IList<string> patterns)
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{
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if (target == null) throw new ArgumentNullException(nameof(target));
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if (patterns == null) throw new ArgumentNullException(nameof(patterns));
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// Dictionary with matches
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var matches = new Dictionary<string, List<int>>();
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for (int i = 0; i < patterns.Count; i++)
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{
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var postitions = new List<int>(BoyerMooreSearchAll(target, patterns[i]));
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if (postitions.Count > 0)
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matches.Add(patterns[i], postitions);
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}
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return matches;
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}
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}
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}
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