|
|
|
|
using System;
|
|
|
|
|
using System.Collections.Concurrent;
|
|
|
|
|
using System.Collections.Generic;
|
|
|
|
|
using System.Threading;
|
|
|
|
|
|
|
|
|
|
namespace ZeroLevel.Utils
|
|
|
|
|
{
|
|
|
|
|
public class Multiprocessor<T>
|
|
|
|
|
: IDisposable
|
|
|
|
|
{
|
|
|
|
|
private BlockingCollection<T> _queue = new BlockingCollection<T>();
|
|
|
|
|
private List<Thread> _threads = new List<Thread>();
|
|
|
|
|
private volatile bool _is_disposed = false;
|
|
|
|
|
private int _tasks_in_progress = 0;
|
|
|
|
|
public int Count => _queue.Count + _tasks_in_progress;
|
|
|
|
|
|
|
|
|
|
public Multiprocessor(Action<T> handler, int size, int stackSize = 1024 * 1024)
|
|
|
|
|
{
|
|
|
|
|
for (int i = 0; i < size; i++)
|
|
|
|
|
{
|
|
|
|
|
var t = new Thread(() =>
|
|
|
|
|
{
|
|
|
|
|
T item;
|
|
|
|
|
while (!_is_disposed)
|
|
|
|
|
{
|
|
|
|
|
try
|
|
|
|
|
{
|
|
|
|
|
if (_queue.TryTake(out item, 500))
|
|
|
|
|
{
|
|
|
|
|
Interlocked.Increment(ref _tasks_in_progress);
|
|
|
|
|
try
|
|
|
|
|
{
|
|
|
|
|
handler?.Invoke(item);
|
|
|
|
|
}
|
|
|
|
|
finally
|
|
|
|
|
{
|
|
|
|
|
Interlocked.Decrement(ref _tasks_in_progress);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
catch (Exception ex)
|
|
|
|
|
{
|
|
|
|
|
Log.Error(ex, "[Multiprocessor.HandleThread]");
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}, stackSize);
|
|
|
|
|
t.IsBackground = true;
|
|
|
|
|
_threads.Add(t);
|
|
|
|
|
}
|
|
|
|
|
foreach (var t in _threads) t.Start();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void Append(T t) { if (!_is_disposed) _queue.Add(t); }
|
|
|
|
|
|
|
|
|
|
public bool WaitForEmpty(int timeoutInMs)
|
|
|
|
|
{
|
|
|
|
|
var start = DateTime.UtcNow;
|
|
|
|
|
while (Count > 0)
|
|
|
|
|
{
|
|
|
|
|
if (timeoutInMs > 0)
|
|
|
|
|
{
|
|
|
|
|
if ((DateTime.UtcNow - start).TotalMilliseconds > timeoutInMs)
|
|
|
|
|
{
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
Thread.Sleep(100);
|
|
|
|
|
}
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void WaitForEmpty()
|
|
|
|
|
{
|
|
|
|
|
while (Count > 0)
|
|
|
|
|
{
|
|
|
|
|
Thread.Sleep(200);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void Dispose()
|
|
|
|
|
{
|
|
|
|
|
_is_disposed = true;
|
|
|
|
|
_queue.Dispose();
|
|
|
|
|
_threads = null;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|