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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Net;
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using System.Net.Sockets;
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using System.Threading;
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using System.Threading.Tasks;
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using ZeroLevel.Services;
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using ZeroLevel.Services.Pools;
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using ZeroLevel.Services.Serialization;
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namespace ZeroLevel.Network
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{
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public class SocketClient
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: BaseSocket, ISocketClient
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{
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#region Private
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private struct IncomingFrame
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{
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public FrameType type;
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public int identity;
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public byte[] data;
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}
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private struct SendFrame
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{
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public bool isRequest;
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public int identity;
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public byte[] data;
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}
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private Socket _clientSocket;
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private NetworkStream _stream;
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private FrameParser _parser = new FrameParser();
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private readonly RequestBuffer _requests = new RequestBuffer();
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private bool _socket_freezed = false; // используется для связи сервер-клиент, запрещает пересоздание сокета
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private int _current_heartbeat_period_in_ms = 0;
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private long _heartbeat_key = -1;
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private long _last_rw_time = DateTime.UtcNow.Ticks;
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private readonly byte[] _buffer = new byte[DEFAULT_RECEIVE_BUFFER_SIZE];
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private readonly object _reconnection_lock = new object();
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private Thread _sendThread;
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private Thread _receiveThread;
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private BlockingCollection<IncomingFrame> _incoming_queue = new BlockingCollection<IncomingFrame>();
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private BlockingCollection<SendFrame> _send_queue = new BlockingCollection<SendFrame>(BaseSocket.MAX_SEND_QUEUE_SIZE);
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#endregion Private
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public IRouter Router { get; }
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public bool IsEmptySendQueue { get { return _send_queue.Count == 0; } }
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public SocketClient(IPEndPoint ep, IRouter router)
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{
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Router = router;
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Endpoint = ep;
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_parser.OnIncoming += _parser_OnIncoming;
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StartInternalThreads();
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EnsureConnection();
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}
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public SocketClient(Socket socket, IRouter router)
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{
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Router = router;
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_socket_freezed = true;
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_clientSocket = socket;
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_stream = new NetworkStream(_clientSocket, true);
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Endpoint = (IPEndPoint)_clientSocket.RemoteEndPoint;
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_parser.OnIncoming += _parser_OnIncoming;
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StartInternalThreads();
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Working();
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_stream.BeginRead(_buffer, 0, DEFAULT_RECEIVE_BUFFER_SIZE, ReceiveAsyncCallback, null);
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}
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private void StartInternalThreads()
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{
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_sendThread = new Thread(SendFramesJob);
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_sendThread.IsBackground = true;
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_sendThread.Start();
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_receiveThread = new Thread(IncomingFramesJob);
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_receiveThread.IsBackground = true;
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_receiveThread.Start();
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}
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#region API
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public event Action<ISocketClient> OnConnect = (_) => { };
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public event Action<ISocketClient> OnDisconnect = (_) => { };
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public IPEndPoint Endpoint { get; }
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public void Request(Frame frame, Action<byte[]> callback, Action<string> fail = null)
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{
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if (frame == null) throw new ArgumentNullException(nameof(frame));
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var data = NetworkPacketFactory.Reqeust(MessageSerializer.Serialize(frame), out int id);
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frame.Release();
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if (!_send_queue.IsAddingCompleted)
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{
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while (_send_queue.Count >= MAX_SEND_QUEUE_SIZE)
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{
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Thread.Sleep(1);
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}
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_requests.RegisterForFrame(id, callback, fail);
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_send_queue.Add(new SendFrame
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{
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isRequest = true,
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data = data,
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identity = id
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});
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}
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}
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public void ForceConnect()
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{
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EnsureConnection();
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}
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public void Send(Frame frame)
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{
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if (frame == null) throw new ArgumentNullException(nameof(frame));
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var data = NetworkPacketFactory.Message(MessageSerializer.Serialize(frame));
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frame.Release();
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if (!_send_queue.IsAddingCompleted)
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{
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while (_send_queue.Count >= MAX_SEND_QUEUE_SIZE)
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{
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Thread.Sleep(1);
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}
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_send_queue.Add(new SendFrame
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{
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isRequest = false,
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identity = 0,
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data = data
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});
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}
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}
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public void Response(byte[] data, int identity)
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{
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if (data == null) throw new ArgumentNullException(nameof(data));
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if (!_send_queue.IsAddingCompleted)
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{
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while (_send_queue.Count >= MAX_SEND_QUEUE_SIZE)
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{
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Thread.Sleep(1);
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}
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_send_queue.Add(new SendFrame
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{
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isRequest = false,
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identity = 0,
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data = NetworkPacketFactory.Response(data, identity)
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});
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}
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}
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public void UseKeepAlive(TimeSpan period)
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{
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if (_heartbeat_key != -1)
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{
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Sheduller.Remove(_heartbeat_key);
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}
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if (period != TimeSpan.Zero && period.TotalMilliseconds > MINIMUM_HEARTBEAT_UPDATE_PERIOD_MS)
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{
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_current_heartbeat_period_in_ms = (int)period.TotalMilliseconds;
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_heartbeat_key = Sheduller.RemindEvery(period, Heartbeat);
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}
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else
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{
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_current_heartbeat_period_in_ms = 0;
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}
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}
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#endregion
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#region Private methods
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private void _parser_OnIncoming(FrameType type, int identity, byte[] data)
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{
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try
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{
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if (type == FrameType.KeepAlive) return;
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_incoming_queue.Add(new IncomingFrame
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{
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data = data,
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type = type,
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identity = identity
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});
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}
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catch (Exception ex)
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{
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Log.Error(ex, $"[SocketClient._parser_OnIncoming]");
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}
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}
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private bool TryConnect()
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{
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if (Status == SocketClientStatus.Working)
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{
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return true;
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}
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if (Status == SocketClientStatus.Disposed)
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{
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return false;
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}
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if (_clientSocket != null)
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{
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try
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{
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_stream?.Close();
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_stream?.Dispose();
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_clientSocket.Dispose();
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}
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catch
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{
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/* ignore */
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}
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_clientSocket = null;
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_stream = null;
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}
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try
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{
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_clientSocket = MakeClientSocket();
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_clientSocket.Connect(Endpoint);
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_stream = new NetworkStream(_clientSocket, true);
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_stream.BeginRead(_buffer, 0, DEFAULT_RECEIVE_BUFFER_SIZE, ReceiveAsyncCallback, null);
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}
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catch (Exception ex)
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{
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Log.SystemError(ex, "[SocketClient.TryConnect] Connection fault");
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Broken();
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return false;
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}
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Working();
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OnConnect(this);
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return true;
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}
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public void EnsureConnection()
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{
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if (_socket_freezed)
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{
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return;
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}
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lock (_reconnection_lock)
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{
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if (Status == SocketClientStatus.Disposed)
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{
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throw new ObjectDisposedException("connection");
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}
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if (Status != SocketClientStatus.Working)
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{
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if (false == TryConnect())
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{
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throw new Exception("No connection");
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}
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}
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}
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}
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private void Heartbeat()
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{
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try
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{
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EnsureConnection();
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}
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catch (Exception ex)
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{
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Log.SystemError(ex, "[SocketClient.Heartbeat.EnsureConnection]");
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Broken();
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OnDisconnect(this);
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return;
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}
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_requests.TestForTimeouts();
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try
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{
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var info = new SendFrame
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{
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isRequest = false,
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identity = 0,
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data = NetworkPacketFactory.KeepAliveMessage()
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};
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_send_queue.Add(info);
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}
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catch (Exception ex)
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{
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Log.SystemError(ex, "[SocketClient.Heartbeat.Request]");
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}
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var diff_request_ms = ((DateTime.UtcNow.Ticks - _last_rw_time) / TimeSpan.TicksPerMillisecond);
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if (diff_request_ms > (_current_heartbeat_period_in_ms * 2))
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{
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var port = (_clientSocket.LocalEndPoint as IPEndPoint)?.Port;
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Log.Debug($"[SocketClient.Heartbeat] server disconnected, because last data was more thas {diff_request_ms} ms ago. Client port {port}");
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Broken();
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}
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}
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private void ReceiveAsyncCallback(IAsyncResult ar)
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{
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try
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{
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var count = _stream.EndRead(ar);
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if (count > 0)
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{
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_parser.Push(_buffer, count);
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_last_rw_time = DateTime.UtcNow.Ticks;
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}
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else
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{
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// TODO or not TODO
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Thread.Sleep(1);
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}
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EnsureConnection();
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_stream.BeginRead(_buffer, 0, DEFAULT_RECEIVE_BUFFER_SIZE, ReceiveAsyncCallback, null);
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}
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catch (ObjectDisposedException)
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{
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/// Nothing
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}
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catch (Exception ex)
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{
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Log.SystemError(ex, $"[SocketClient.ReceiveAsyncCallback] Error read data");
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Broken();
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OnDisconnect(this);
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}
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}
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private void IncomingFramesJob()
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{
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IncomingFrame frame = default(IncomingFrame);
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while (Status != SocketClientStatus.Disposed && !_send_queue.IsCompleted)
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{
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try
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{
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frame = _incoming_queue.Take();
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}
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catch (Exception ex)
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{
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Log.SystemError(ex, "[SocketClient.IncomingFramesJob] _incoming_queue.Take");
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if (Status != SocketClientStatus.Disposed)
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{
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_incoming_queue.Dispose();
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_incoming_queue = new BlockingCollection<IncomingFrame>();
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}
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continue;
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}
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try
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{
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switch (frame.type)
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{
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case FrameType.Message:
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Router?.HandleMessage(MessageSerializer.Deserialize<Frame>(frame.data), this);
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break;
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case FrameType.Request:
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{
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Router?.HandleRequest(MessageSerializer.Deserialize<Frame>(frame.data), this, frame.identity, (id, response) =>
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{
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if (response != null)
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|
{
|
|
|
|
|
this.Response(response, id);
|
|
|
|
|
}
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case FrameType.Response:
|
|
|
|
|
{
|
|
|
|
|
_requests.Success(frame.identity, frame.data);
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
catch (Exception ex)
|
|
|
|
|
{
|
|
|
|
|
Log.SystemError(ex, "[SocketClient.IncomingFramesJob] Handle frame");
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private void SendFramesJob()
|
|
|
|
|
{
|
|
|
|
|
SendFrame frame;
|
|
|
|
|
int unsuccess = 0;
|
|
|
|
|
while (Status != SocketClientStatus.Disposed && !_send_queue.IsCompleted)
|
|
|
|
|
{
|
|
|
|
|
try
|
|
|
|
|
{
|
|
|
|
|
frame = _send_queue.Take();
|
|
|
|
|
}
|
|
|
|
|
catch (Exception ex)
|
|
|
|
|
{
|
|
|
|
|
Log.SystemError(ex, "[SocketClient.SendFramesJob] send_queue.Take");
|
|
|
|
|
if (Status != SocketClientStatus.Disposed)
|
|
|
|
|
{
|
|
|
|
|
_send_queue.Dispose();
|
|
|
|
|
_send_queue = new BlockingCollection<SendFrame>();
|
|
|
|
|
}
|
|
|
|
|
continue;
|
|
|
|
|
}
|
|
|
|
|
while (_stream?.CanWrite == false || Status != SocketClientStatus.Working)
|
|
|
|
|
{
|
|
|
|
|
try
|
|
|
|
|
{
|
|
|
|
|
EnsureConnection();
|
|
|
|
|
}
|
|
|
|
|
catch (Exception ex)
|
|
|
|
|
{
|
|
|
|
|
Log.SystemError(ex, "[SocketClient.SendFramesJob] Connection broken");
|
|
|
|
|
}
|
|
|
|
|
if (Status == SocketClientStatus.Disposed)
|
|
|
|
|
{
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
if (Status == SocketClientStatus.Broken)
|
|
|
|
|
{
|
|
|
|
|
unsuccess++;
|
|
|
|
|
if (unsuccess > 30) unsuccess = 30;
|
|
|
|
|
}
|
|
|
|
|
if (Status == SocketClientStatus.Working)
|
|
|
|
|
{
|
|
|
|
|
unsuccess = 0;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
Thread.Sleep(unsuccess * 128);
|
|
|
|
|
}
|
|
|
|
|
try
|
|
|
|
|
{
|
|
|
|
|
if (frame.isRequest)
|
|
|
|
|
{
|
|
|
|
|
_requests.StartSend(frame.identity);
|
|
|
|
|
}
|
|
|
|
|
_stream.Write(frame.data, 0, frame.data.Length);
|
|
|
|
|
_last_rw_time = DateTime.UtcNow.Ticks;
|
|
|
|
|
}
|
|
|
|
|
catch (Exception ex)
|
|
|
|
|
{
|
|
|
|
|
Log.SystemError(ex, $"[SocketClient.SendFramesJob] _stream.Write");
|
|
|
|
|
Broken();
|
|
|
|
|
OnDisconnect(this);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#endregion
|
|
|
|
|
|
|
|
|
|
#region Helper
|
|
|
|
|
|
|
|
|
|
private static Socket MakeClientSocket()
|
|
|
|
|
{
|
|
|
|
|
var s = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
|
|
|
|
|
s.SetIPProtectionLevel(IPProtectionLevel.Unrestricted);
|
|
|
|
|
s.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.DontLinger, true);
|
|
|
|
|
return s;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#endregion Helper
|
|
|
|
|
|
|
|
|
|
public override void Dispose()
|
|
|
|
|
{
|
|
|
|
|
if (Status == SocketClientStatus.Working)
|
|
|
|
|
{
|
|
|
|
|
OnDisconnect(this);
|
|
|
|
|
}
|
|
|
|
|
Disposed();
|
|
|
|
|
Sheduller.Remove(_heartbeat_key);
|
|
|
|
|
_stream?.Close();
|
|
|
|
|
_stream?.Dispose();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|