|
|
|
@ -0,0 +1,83 @@
|
|
|
|
|
using System;
|
|
|
|
|
|
|
|
|
|
namespace ZeroLevel.HNSW.Utils
|
|
|
|
|
{
|
|
|
|
|
public static class Metrics
|
|
|
|
|
{
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// The taxicab metric is also known as rectilinear distance,
|
|
|
|
|
/// L1 distance or L1 norm, city block distance, Manhattan distance,
|
|
|
|
|
/// or Manhattan length, with the corresponding variations in the name of the geometry.
|
|
|
|
|
/// It represents the distance between points in a city road grid.
|
|
|
|
|
/// It examines the absolute differences between the coordinates of a pair of objects.
|
|
|
|
|
/// </summary>
|
|
|
|
|
public static float L1Manhattan(float[] v1, float[] v2)
|
|
|
|
|
{
|
|
|
|
|
float res = 0;
|
|
|
|
|
for (int i = 0; i < v1.Length; i++)
|
|
|
|
|
{
|
|
|
|
|
float t = v1[i] - v2[i];
|
|
|
|
|
res += t * t;
|
|
|
|
|
}
|
|
|
|
|
return (res);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Euclidean distance is the most common use of distance.
|
|
|
|
|
/// Euclidean distance, or simply 'distance',
|
|
|
|
|
/// examines the root of square differences between the coordinates of a pair of objects.
|
|
|
|
|
/// This is most generally known as the Pythagorean theorem.
|
|
|
|
|
/// </summary>
|
|
|
|
|
public static float L2Euclidean(float[] v1, float[] v2)
|
|
|
|
|
{
|
|
|
|
|
float res = 0;
|
|
|
|
|
for (int i = 0; i < v1.Length; i++)
|
|
|
|
|
{
|
|
|
|
|
float t = v1[i] - v2[i];
|
|
|
|
|
res += t * t;
|
|
|
|
|
}
|
|
|
|
|
return (float)Math.Sqrt(res);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// The general metric for distance is the Minkowski distance.
|
|
|
|
|
/// When lambda is equal to 1, it becomes the city block distance (L1),
|
|
|
|
|
/// and when lambda is equal to 2, it becomes the Euclidean distance (L2).
|
|
|
|
|
/// The special case is when lambda is equal to infinity (taking a limit),
|
|
|
|
|
/// where it is considered as the Chebyshev distance.
|
|
|
|
|
/// </summary>
|
|
|
|
|
public static float MinkowskiDistance(float[] v1, float[] v2, int order)
|
|
|
|
|
{
|
|
|
|
|
int count = v1.Length;
|
|
|
|
|
double sum = 0.0;
|
|
|
|
|
for (int i = 0; i < count; i++)
|
|
|
|
|
{
|
|
|
|
|
sum = sum + Math.Pow(Math.Abs(v1[i] - v2[i]), order);
|
|
|
|
|
}
|
|
|
|
|
return (float)Math.Pow(sum, (1 / order));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Chebyshev distance is also called the Maximum value distance,
|
|
|
|
|
/// defined on a vector space where the distance between two vectors is
|
|
|
|
|
/// the greatest of their differences along any coordinate dimension.
|
|
|
|
|
/// In other words, it examines the absolute magnitude of the differences
|
|
|
|
|
/// between the coordinates of a pair of objects.
|
|
|
|
|
/// </summary>
|
|
|
|
|
public static double ChebyshevDistance(float[] v1, float[] v2)
|
|
|
|
|
{
|
|
|
|
|
int count = v1.Length;
|
|
|
|
|
float max = float.MinValue;
|
|
|
|
|
float c;
|
|
|
|
|
for (int i = 0; i < count; i++)
|
|
|
|
|
{
|
|
|
|
|
c = Math.Abs(v1[i] - v2[i]);
|
|
|
|
|
if (c > max)
|
|
|
|
|
{
|
|
|
|
|
max = c;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return max;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|