namespace ZeroLevel.Services.Pools { /* public enum LoadingMode { Eager, Lazy, LazyExpanding }; public enum AccessMode { FIFO, LIFO, Circular }; public sealed class Pool : IDisposable { private bool isDisposed; private Func, T> factory; private LoadingMode loadingMode; private IItemStore itemStore; private int size; private int count; private Semaphore sync; public Pool(int size, Func, T> factory) : this(size, factory, LoadingMode.Lazy, AccessMode.FIFO) { } public Pool(int size, Func, T> factory, LoadingMode loadingMode, AccessMode accessMode) { if (size <= 0) throw new ArgumentOutOfRangeException("size", size, "Argument 'size' must be greater than zero."); if (factory == null) throw new ArgumentNullException("factory"); this.size = size; this.factory = factory; sync = new Semaphore(size, size); this.loadingMode = loadingMode; this.itemStore = CreateItemStore(accessMode, size); if (loadingMode == LoadingMode.Eager) { PreloadItems(); } } public T Acquire() { sync.WaitOne(); switch (loadingMode) { case LoadingMode.Eager: return AcquireEager(); case LoadingMode.Lazy: return AcquireLazy(); default: Debug.Assert(loadingMode == LoadingMode.LazyExpanding, "Unknown LoadingMode encountered in Acquire method."); return AcquireLazyExpanding(); } } public void Release(T item) { lock (itemStore) { itemStore.Store(item); } sync.Release(); } public void Dispose() { if (isDisposed) { return; } isDisposed = true; if (typeof(IDisposable).IsAssignableFrom(typeof(T))) { lock (itemStore) { while (itemStore.Count > 0) { IDisposable disposable = (IDisposable)itemStore.Fetch(); disposable.Dispose(); } } } sync.Close(); } #region Acquisition private T AcquireEager() { lock (itemStore) { return itemStore.Fetch(); } } private T AcquireLazy() { lock (itemStore) { if (itemStore.Count > 0) { return itemStore.Fetch(); } } Interlocked.Increment(ref count); return factory(this); } private T AcquireLazyExpanding() { bool shouldExpand = false; if (count < size) { int newCount = Interlocked.Increment(ref count); if (newCount <= size) { shouldExpand = true; } else { // Another thread took the last spot - use the store instead Interlocked.Decrement(ref count); } } if (shouldExpand) { return factory(this); } else { lock (itemStore) { return itemStore.Fetch(); } } } private void PreloadItems() { for (int i = 0; i < size; i++) { T item = factory(this); itemStore.Store(item); } count = size; } #endregion #region Collection Wrappers interface IItemStore { T Fetch(); void Store(T item); int Count { get; } } private IItemStore CreateItemStore(AccessMode mode, int capacity) { switch (mode) { case AccessMode.FIFO: return new QueueStore(capacity); case AccessMode.LIFO: return new StackStore(capacity); default: Debug.Assert(mode == AccessMode.Circular, "Invalid AccessMode in CreateItemStore"); return new CircularStore(capacity); } } class QueueStore : Queue, IItemStore { public QueueStore(int capacity) : base(capacity) { } public T Fetch() { return Dequeue(); } public void Store(T item) { Enqueue(item); } } class StackStore : Stack, IItemStore { public StackStore(int capacity) : base(capacity) { } public T Fetch() { return Pop(); } public void Store(T item) { Push(item); } } class CircularStore : IItemStore { private List slots; private int freeSlotCount; private int position = -1; public CircularStore(int capacity) { slots = new List(capacity); } public T Fetch() { if (Count == 0) throw new InvalidOperationException("The buffer is empty."); int startPosition = position; do { Advance(); Slot slot = slots[position]; if (!slot.IsInUse) { slot.IsInUse = true; --freeSlotCount; return slot.Item; } } while (startPosition != position); throw new InvalidOperationException("No free slots."); } public void Store(T item) { Slot slot = slots.Find(s => object.Equals(s.Item, item)); if (slot == null) { slot = new Slot(item); slots.Add(slot); } slot.IsInUse = false; ++freeSlotCount; } public int Count { get { return freeSlotCount; } } private void Advance() { position = (position + 1) % slots.Count; } class Slot { public Slot(T item) { this.Item = item; } public T Item { get; private set; } public bool IsInUse { get; set; } } } #endregion public bool IsDisposed { get { return isDisposed; } } } */ }