using System; using System.Threading; namespace ZeroLevel.Services.Shedulling { /// /// A wrapper around an Action that stores the time at which an action should be performed, as well as a link to the next action. /// internal class ExpiredObject { private static long _counter = 0; public ExpiredObject() { Key = Interlocked.Increment(ref _counter); if (Key == -1) Key = Interlocked.Increment(ref _counter); } public ExpiredObject(bool has_no_key) { if (has_no_key) Key = -1; else Key = Interlocked.Increment(ref _counter); } public ExpiredObject Reset(DateTime nextDate) { ExpirationDate = nextDate; Next = null; return this; } /// /// Action at the end of the wait /// public Action Callback; /// ///Expiration Timeout /// public DateTime ExpirationDate; /// /// Next object with the nearest waiting date /// public ExpiredObject Next; /// /// Key to identify the pending event /// public long Key { get; } } }