using System; namespace ZeroLevel.Network { public abstract class BaseSocket { static BaseSocket() { MAX_FRAME_PAYLOAD_SIZE = Configuration.Default.FirstOrDefault("MAX_FRAME_PAYLOAD_SIZE", DEFAULT_MAX_FRAME_PAYLOAD_SIZE); } public static readonly IRouter NullRouter = new NullRouter(); public const string DISCOVERY_ALIAS = "__discovery__"; public const string DEFAULT_MESSAGE_INBOX = "__message_inbox__"; public const string DEFAULT_REQUEST_INBOX = "__request_inbox__"; public const string DEFAULT_REQUEST_WITHOUT_ARGS_INBOX = "__request_no_args_inbox__"; protected const string DEFAULT_REQUEST_ERROR_INBOX = "__request_error__"; /// /// Buffer size for receiving data /// protected const int DEFAULT_RECEIVE_BUFFER_SIZE = 4096; /// /// If during the specified period there was no network activity, send a ping-request /// internal const long HEARTBEAT_PING_PERIOD_TICKS = 1500 * TimeSpan.TicksPerMillisecond; /// /// Connection check period /// internal const int MINIMUM_HEARTBEAT_UPDATE_PERIOD_MS = 7500; /// /// The period of the request, after which it is considered unsuccessful /// internal const long MAX_REQUEST_TIME_TICKS = 30000 * TimeSpan.TicksPerMillisecond; public const int MAX_REQUEST_TIME_MS = 30000; /// /// Maximum size of data packet to transmit (serialized frame size) /// private const int DEFAULT_MAX_FRAME_PAYLOAD_SIZE = 1024 * 1024 * 32; public readonly static int MAX_FRAME_PAYLOAD_SIZE; /// /// The size of the message queue to send /// public const int MAX_SEND_QUEUE_SIZE = 256; protected void Broken() => Status = Status == SocketClientStatus.Disposed ? Status : SocketClientStatus.Broken; protected void Disposed() => Status = SocketClientStatus.Disposed; protected void Working() => Status = Status == SocketClientStatus.Disposed ? Status : SocketClientStatus.Working; public SocketClientStatus Status { get; private set; } = SocketClientStatus.Initialized; public abstract void Dispose(); } }