using System; namespace ZeroLevel.Network { public abstract class ZBaseNetwork : IDisposable { public const string DEFAULT_MESSAGE_INBOX = "__message_inbox__"; public const string DEFAULT_REQUEST_INBOX = "__request_inbox__"; protected const string DEFAULT_PING_INBOX = "__ping__"; protected const string DEFAULT_REQUEST_ERROR_INBOX = "__request_error__"; /// /// Buffer size for receiving data /// protected const int DEFAULT_RECEIVE_BUFFER_SIZE = 4096; /// /// If during the specified period there was no network activity, send a ping-request /// protected const long HEARTBEAT_PING_PERIOD_TICKS = 1500 * TimeSpan.TicksPerMillisecond; /// /// Connection check period /// protected const int HEARTBEAT_UPDATE_PERIOD_MS = 7500; /// /// The period of the request, after which it is considered unsuccessful /// protected const long MAX_REQUEST_TIME_TICKS = 30000 * TimeSpan.TicksPerMillisecond; public const int MAX_REQUEST_TIME_MS = 30000; /// /// Maximum size of data packet to transmit (serialized frame size) /// public const int MAX_FRAME_PAYLOAD_SIZE = 1024 * 1024 * 32; /// /// Starting byte of the data packet header /// public const byte PACKET_HEADER_START_BYTE = 181; /// /// The size of the message queue to send /// public const int MAX_SEND_QUEUE_SIZE = 1024; protected void Broken() => Status = Status == ZTransportStatus.Disposed ? Status : ZTransportStatus.Broken; protected void Disposed() => Status = ZTransportStatus.Disposed; protected void Working() => Status = Status == ZTransportStatus.Disposed ? Status : ZTransportStatus.Working; public ZTransportStatus Status { get; private set; } = ZTransportStatus.Initialized; public abstract void Dispose(); } }