using System; using System.Collections.Generic; using ZeroLevel.Services.Serialization; namespace ZeroLevel { /// /// Configuration section /// public interface IConfiguration : IEquatable, IBinarySerializable { #region Properties /// /// Get values by key /// IEnumerable this[string key] { get; } /// /// Keys /// IEnumerable Keys { get; } /// /// Configuration is locked for change when true /// bool Freezed { get; } #endregion Properties #region Methods /// /// Get values by key /// /// Key /// Values list IEnumerable Items(string key); /// /// Get first value by key /// string First(string key); /// /// Get first value by key with cast to /// T First(string key); /// /// Get first or default value by key /// string FirstOrDefault(string name, string defaultValue); /// /// Get first or default value by key with cast to /// T FirstOrDefault(string name); /// /// Get first or default value by key with cast to /// T FirstOrDefault(string name, T defaultValue); /// /// Check key exists /// bool Contains(string key); /// /// Check one of key exists /// bool Contains(params string[] keys); /// /// true if exists one or more values by key /// bool ContainsValue(string key, string value); /// /// Count values by key /// int Count(string key); /// /// Do action if key exists, action takes first value /// void DoWithFirst(string key, Action action); /// /// Do action if key exists, action takes first value with cast to /// void DoWithFirst(string key, Action action); #endregion Methods #region Create, Clean, Delete /// /// Clean /// IConfiguration Clear(); /// /// Clean values by key /// IConfiguration Clear(string key); /// /// Remove key and binded values /// IConfiguration Remove(string key); /// /// Append key and value /// IConfiguration Append(string key, string value); /// /// Append key and values list /// IConfiguration Append(string key, IEnumerable values); /// /// Set key with one value, if any values by key exists, they will be dropped /// IConfiguration SetUnique(string key, string value); /// /// Sets a prohibition on changing /// /// false - prohibition was set already bool Freeze(bool permanent = false); /// /// Remove a prohibition on changing /// bool Unfreeze(); #endregion Create, Clean, Delete void CopyTo(IConfiguration config); } }