using SixLabors.ImageSharp; using SixLabors.ImageSharp.PixelFormats; using SixLabors.ImageSharp.Processing; using ZeroLevel.NN; using ZeroLevel.NN.Models; namespace Zero.NN.Services { public class FaceSeacrhService { private readonly IFaceDetector _detector; private readonly IEncoder _encoder; private readonly bool _useFaceAlign; public FaceSeacrhService(IFaceDetector detector, IEncoder encoder, bool useFaceAlign = true) { _useFaceAlign = useFaceAlign; _detector = detector; _encoder = encoder; } public static Image MakeEyesHorizontal(Image source, Face face) { // положение глаз для определения угла поворота var leftEye = face.Landmarks.LeftEye; var rightEye = face.Landmarks.RightEye; var dY = rightEye.Y - leftEye.Y; var dX = rightEye.X - leftEye.X; // угол на который нужно повернуть изображение чтбы выравнять глаза var ra = (float)Math.Atan2(dY, dX); // определить размеры и центр лица var minX = face.Landmarks.Left(); var minY = face.Landmarks.Top(); var maxX = face.Landmarks.Right(); var maxY = face.Landmarks.Bottom(); var centerFaceX = (maxX + minX) / 2.0f; var centerFaceY = (maxY + minY) / 2.0f; // определить описывающий лицо прямоугольник с центром в centerFaceX;centerFaceY var distanceX = face.X2 - face.X1; var distanceY = face.Y2 - face.Y1; var dx = (face.X1 + distanceX / 2.0f) - centerFaceX; var dy = (face.Y1 + distanceY / 2.0f) - centerFaceY; var x1 = face.X1 - dx; var y1 = face.Y1 - dy; var x2 = face.X2 - dx; var y2 = face.Y2 - dy; // определить квадрат описывающий прямоугольник с лицом повернутый на 45 градусов var radius = (float)Math.Sqrt((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1)) / 2.0f; x1 = centerFaceX - radius; x2 = centerFaceX + radius; y1 = centerFaceY - radius; y2 = centerFaceY + radius; var cropDx = radius - distanceX / 2.0f; var cropDy = radius - distanceY / 2.0f; using (var fullCrop = ImagePreprocessor.Crop(source, x1, y1, x2, y2)) { fullCrop.Mutate(img => img.Rotate((float)(-ra * (180.0f / Math.PI)), KnownResamplers.Bicubic)); var crop = ImagePreprocessor.Crop(fullCrop, cropDx, cropDy, fullCrop.Width - cropDx, fullCrop.Height - cropDy); crop.Mutate(img => img.Resize(112, 112, KnownResamplers.Bicubic)); return crop; } } private Image SpecialCrop(Image image, Face face) { var left = face.Landmarks.Left(); // 0.3 var right = face.Landmarks.Right(); // 0.7 var top = face.Landmarks.Top(); // 0.4 var bottom = face.Landmarks.Bottom(); // 0.8 var newWidth = (right - left) / 0.4f; var newHeight = (bottom - top) / 0.4f; // привести к квадрату ! var cx1 = left - (newWidth * 0.3f); var cy1 = top - (newHeight * 0.4f); var cx2 = cx1 + newWidth; var cy2 = cy1 + newHeight; var clipX = new Func(x => { if (x < 0) return 0; if (x > image.Width) return image.Width; return x; }); var clipY = new Func(y => { if (y < 0) return 0; if (y > image.Height) return image.Height; return y; }); cx1 = clipX(cx1); cx2 = clipX(cx2); cy1 = clipY(cy1); cy2 = clipY(cy2); return ImagePreprocessor.Crop(image, cx1, cy1, cx2, cy2); } public IEnumerable GetEmbeddings(Image image) { int width = image.Width; int heigth = image.Height; var faces = _detector.Predict(image); foreach (var face in faces) { Face.FixInScreen(face, width, heigth); float[] vector; if (_useFaceAlign) { int x = (int)face.X1; int y = (int)face.Y1; int w = (int)(face.X2 - face.X1); int h = (int)(face.Y2 - face.Y1); var radius = (float)Math.Sqrt(w * w + h * h) / 2f; var centerFaceX = (face.X2 + face.X1) / 2.0f; var centerFaceY = (face.Y2 + face.Y1) / 2.0f; var around_x1 = centerFaceX - radius; var around_x2 = centerFaceX + radius; var around_y1 = centerFaceY - radius; var around_y2 = centerFaceY + radius; using (var faceImage = ImagePreprocessor.Crop(image, around_x1, around_y1, around_x2, around_y2)) { var matrix = Face.GetTransformMatrix(face); var builder = new AffineTransformBuilder(); builder.AppendMatrix(matrix); faceImage.Mutate(x => x.Transform(builder, KnownResamplers.Bicubic)); vector = _encoder.Predict(faceImage); /*var aligned_faces = detector.Predict(faceImage); if (aligned_faces != null && aligned_faces.Count == 1) { using (var ci = SpecialCrop(faceImage, aligned_faces[0])) { vector = encoder.Predict(faceImage); } } else { vector = encoder.Predict(faceImage); }*/ } } else { using (var faceImage = ImagePreprocessor.Crop(image, face.X1, face.Y1, face.X2, face.Y2)) { vector = _encoder.Predict(faceImage); } } yield return new FaceEmbedding { Face = face, Vector = vector }; } } } }