using System.Threading; namespace ZeroLevel.DataStructures { /// /// https://referencesource.microsoft.com/#System.Web/Util/SafeBitVector32.cs,b90a9ea209d602a4 /// public struct SafeBit32Vector { private volatile int _data; internal SafeBit32Vector(int data) { this._data = data; } internal bool this[int bit] { get { int data = _data; return (data & bit) == bit; } set { for (; ; ) { int oldData = _data; int newData; if (value) { newData = oldData | bit; } else { newData = oldData & ~bit; } #pragma warning disable 0420 int result = Interlocked.CompareExchange(ref _data, newData, oldData); #pragma warning restore 0420 if (result == oldData) { break; } } } } internal bool ChangeValue(int bit, bool value) { for (; ; ) { int oldData = _data; int newData; if (value) { newData = oldData | bit; } else { newData = oldData & ~bit; } if (oldData == newData) { return false; } #pragma warning disable 0420 int result = Interlocked.CompareExchange(ref _data, newData, oldData); #pragma warning restore 0420 if (result == oldData) { return true; } } } } }