using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Sockets; using System.Threading; namespace ZeroLevel.Network { public abstract class ZSocketServer : ZBaseNetwork { public IPEndPoint LocalEndpoint { get { return _endpoint; } } public event Action OnDisconnect = (c) => { }; public event Action OnConnect = (c) => { }; public IEnumerable ConnectionList { get { try { _connection_set_lock.EnterReadLock(); return _connections.Select(c => c.Endpoint).ToList(); } finally { _connection_set_lock.ExitReadLock(); } } } #region Private members private Socket _serverSocket; private IPEndPoint _endpoint; private ReaderWriterLockSlim _connection_set_lock = new ReaderWriterLockSlim(); private HashSet _connections = new HashSet(); private readonly Frame _pingFrame = FrameBuilder.BuildFrame(DEFAULT_PING_INBOX); private long _heartbeat_task = -1; private void DisconnectEventRise(IZBackward client) { try { OnDisconnect?.Invoke(client); } catch { } } private void ConnectEventRise(IZBackward client) { try { OnConnect?.Invoke(client); } catch { } } private void Heartbeat() { var enumerator = _connections.GetEnumerator(); try { while (enumerator.MoveNext()) { var connection = enumerator.Current; if ((DateTime.UtcNow.Ticks - connection.LastNetworkActionTimestamp) >= HEARTBEAT_PING_PERIOD_TICKS) { connection.SendBackward(_pingFrame); } } } catch { } GC.Collect(1, GCCollectionMode.Forced, false); } private void BeginAcceptCallback(IAsyncResult ar) { if (_status == ZTransportStatus.Working) { try { var client_socket = _serverSocket.EndAccept(ar); _serverSocket.BeginAccept(BeginAcceptCallback, null); _connection_set_lock.EnterWriteLock(); var connection = new ZSocketServerClient(client_socket, Handle, HandleRequest); connection.OnConnectionBroken += Connection_OnConnectionBroken; _connections.Add(connection); ConnectEventRise(connection); } catch (Exception ex) { _status = ZTransportStatus.Broken; Log.SystemError(ex, $"[ZSocketServer] Error with connect accepting"); } finally { _connection_set_lock.ExitWriteLock(); } } } private void Connection_OnConnectionBroken(ZSocketServerClient connection) { connection.OnConnectionBroken -= Connection_OnConnectionBroken; try { _connection_set_lock.EnterWriteLock(); _connections.Remove(connection); } finally { _connection_set_lock.ExitWriteLock(); } connection.Dispose(); } #endregion Private members public ZSocketServer(IPEndPoint endpoint) { _endpoint = endpoint; _serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); _serverSocket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.KeepAlive, true); _serverSocket.Bind(endpoint); _serverSocket.Listen(100); _heartbeat_task = Sheduller.RemindEvery(TimeSpan.FromMilliseconds(HEARTBEAT_UPDATE_PERIOD_MS), Heartbeat); _status = ZTransportStatus.Working; _serverSocket.BeginAccept(BeginAcceptCallback, null); } protected abstract void Handle(Frame frame, IZBackward client); protected abstract Frame HandleRequest(Frame frame, IZBackward client); public override void Dispose() { if (_status == ZTransportStatus.Disposed) { return; } Sheduller.Remove(_heartbeat_task); _status = ZTransportStatus.Disposed; _serverSocket.Close(); _serverSocket.Dispose(); try { _connection_set_lock.EnterReadLock(); foreach (var c in _connections) { c.Dispose(); } } finally { _connection_set_lock.ExitReadLock(); } _connection_set_lock.Dispose(); } } }