using System;
namespace ZeroLevel.HNSW.Utils
{
public static class Metrics
{
///
/// The taxicab metric is also known as rectilinear distance,
/// L1 distance or L1 norm, city block distance, Manhattan distance,
/// or Manhattan length, with the corresponding variations in the name of the geometry.
/// It represents the distance between points in a city road grid.
/// It examines the absolute differences between the coordinates of a pair of objects.
///
public static float L1Manhattan(float[] v1, float[] v2)
{
float res = 0;
for (int i = 0; i < v1.Length; i++)
{
float t = v1[i] - v2[i];
res += t * t;
}
return (res);
}
///
/// Euclidean distance is the most common use of distance.
/// Euclidean distance, or simply 'distance',
/// examines the root of square differences between the coordinates of a pair of objects.
/// This is most generally known as the Pythagorean theorem.
///
public static float L2Euclidean(float[] v1, float[] v2)
{
float res = 0;
for (int i = 0; i < v1.Length; i++)
{
float t = v1[i] - v2[i];
res += t * t;
}
return (float)Math.Sqrt(res);
}
///
/// The general metric for distance is the Minkowski distance.
/// When lambda is equal to 1, it becomes the city block distance (L1),
/// and when lambda is equal to 2, it becomes the Euclidean distance (L2).
/// The special case is when lambda is equal to infinity (taking a limit),
/// where it is considered as the Chebyshev distance.
///
public static float MinkowskiDistance(float[] v1, float[] v2, int order)
{
int count = v1.Length;
double sum = 0.0;
for (int i = 0; i < count; i++)
{
sum = sum + Math.Pow(Math.Abs(v1[i] - v2[i]), order);
}
return (float)Math.Pow(sum, (1 / order));
}
///
/// Chebyshev distance is also called the Maximum value distance,
/// defined on a vector space where the distance between two vectors is
/// the greatest of their differences along any coordinate dimension.
/// In other words, it examines the absolute magnitude of the differences
/// between the coordinates of a pair of objects.
///
public static double ChebyshevDistance(float[] v1, float[] v2)
{
int count = v1.Length;
float max = float.MinValue;
float c;
for (int i = 0; i < count; i++)
{
c = Math.Abs(v1[i] - v2[i]);
if (c > max)
{
max = c;
}
}
return max;
}
}
}