using System;
using System.Diagnostics.Contracts;

namespace MemoryPools.Collections.Specialized.Helpers
{
    internal static class HashHelpers
    {
        private const int HashPrime = 101;
        public const int HashCollisionThreshold = 100;

        // Table of prime numbers to use as hash table sizes. 
        // A typical resize algorithm would pick the smallest prime number in this array
        // that is larger than twice the previous capacity. 
        // Suppose our Hashtable currently has capacity x and enough elements are added 
        // such that a resize needs to occur. Resizing first computes 2x then finds the 
        // first prime in the table greater than 2x, i.e. if primes are ordered 
        // p_1, p_2, ..., p_i, ..., it finds p_n such that p_n-1 < 2x < p_n. 
        // Doubling is important for preserving the asymptotic complexity of the 
        // hashtable operations such as add.  Having a prime guarantees that double 
        // hashing does not lead to infinite loops.  IE, your hash function will be 
        // h1(key) + i*h2(key), 0 <= i < size.  h2 and the size must be relatively prime.
        public static readonly int[] Primes =
        {
            3, 7, 11, 17, 23, 29, 37, 47, 59, 71, 89, 107, 131, 163, 197, 239, 293, 353, 431, 521, 631, 761, 919,
            1103, 1327, 1597, 1931, 2333, 2801, 3371, 4049, 4861, 5839, 7013, 8419, 10103, 12143, 14591,
            17519, 21023, 25229, 30293, 36353, 43627, 52361, 62851, 75431, 90523, 108631, 130363, 156437,
            187751, 225307, 270371, 324449, 389357, 467237, 560689, 672827, 807403, 968897, 1162687, 1395263,
            1674319, 2009191, 2411033, 2893249, 3471899, 4166287, 4999559, 5999471, 7199369
        };

        public static bool IsPrime(int candidate)
        {
            if ((candidate & 1) != 0)
            {
                int limit = (int) Math.Sqrt(candidate);
                for (int divisor = 3; divisor <= limit; divisor += 2)
                {
                    if ((candidate % divisor) == 0)
                        return false;
                }

                return true;
            }

            return (candidate == 2);
        }

        public static int GetPrime(int min)
        {
            for (int i = 0; i < Primes.Length; i++)
            {
                int prime = Primes[i];
                if (prime >= min) return prime;
            }

            //outside of our predefined table. 
            //compute the hard way. 
            for (int i = (min | 1); i < Int32.MaxValue; i += 2)
            {
                if (IsPrime(i) && ((i - 1) % HashPrime != 0))
                    return i;
            }

            return min;
        }

        public static int GetMinPrime()
        {
            return Primes[0];
        }

        // Returns size of hashtable to grow to.
        public static int ExpandPrime(int oldSize)
        {
            var newSize = oldSize + 1;

            // Allow the hashtables to grow to maximum possible size (~2G elements) before encoutering capacity overflow.
            // Note that this check works even when _items.Length overflowed thanks to the (uint) cast
            if ((uint) newSize > MaxPrimeArrayLength && MaxPrimeArrayLength > oldSize)
            {
                Contract.Assert(MaxPrimeArrayLength == GetPrime(MaxPrimeArrayLength), "Invalid MaxPrimeArrayLength");
                return MaxPrimeArrayLength;
            }

            return GetPrime(newSize);
        }
        
        // This is the maximum prime smaller than Array.MaxArrayLength
        public const int MaxPrimeArrayLength = 0x7FEFFFFD;
    }
}