using System.Threading;
namespace ZeroLevel.Services.Async
{
///
/// Allocates Ids for instances on demand. 0 is an invalid/unassigned Id. Ids may be non-unique in very long-running systems. This is similar to the Id system used by and .
///
/// The type for which ids are generated.
// ReSharper disable UnusedTypeParameter
internal static class IdManager
// ReSharper restore UnusedTypeParameter
{
///
/// The last id generated for this type. This is 0 if no ids have been generated.
///
// ReSharper disable StaticFieldInGenericType
private static int _lastId;
// ReSharper restore StaticFieldInGenericType
///
/// Returns the id, allocating it if necessary.
///
/// A reference to the field containing the id.
public static int GetId(ref int id)
{
// If the Id has already been assigned, just use it.
if (id != 0)
return id;
// Determine the new Id without modifying "id", since other threads may also be determining the new Id at the same time.
int newId;
// The Increment is in a while loop to ensure we get a non-zero Id:
// If we are incrementing -1, then we want to skip over 0.
// If there are tons of Id allocations going on, we want to skip over 0 no matter how many times we get it.
do
{
newId = Interlocked.Increment(ref _lastId);
} while (newId == 0);
// Update the Id unless another thread already updated it.
Interlocked.CompareExchange(ref id, newId, 0);
// Return the current Id, regardless of whether it's our new Id or a new Id from another thread.
return id;
}
}
}