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Zero/ZeroLevel/Services/Drawing/TextPainter.cs

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using System;
using System.Drawing;
using System.Drawing.Drawing2D;
namespace ZeroLevel.Services.Drawing
{
public static class TextPainter
{
#region Отрисовка текста вдоль линий
public static void DrawOnSegment(Graphics gr, Font font,
PointF start_point,
PointF end_point,
string txt,
bool text_above_segment)
{
int start_ch = 0;
// gr.DrawLine(Pens.Green, start_point, end_point);
DrawTextOnSegment(gr, Brushes.Black, font, txt,
ref start_ch, ref start_point, end_point, text_above_segment);
}
// Draw some text along a line segment.
// Leave char_num pointing to the next character to be drawn.
// Leave start_point holding the last point used.
private static void DrawTextOnSegment(Graphics gr, Brush brush, Font font, string txt, ref int first_ch, ref PointF start_point, PointF end_point, bool text_above_segment)
{
float dx = end_point.X - start_point.X;
float dy = end_point.Y - start_point.Y;
float dist = (float)Math.Sqrt(dx * dx + dy * dy);
dx /= dist;
dy /= dist;
// See how many characters will fit.
int last_ch = first_ch;
while (last_ch < txt.Length)
{
string test_string = txt.Substring(first_ch, last_ch - first_ch + 1);
if (gr.MeasureString(test_string, font).Width > dist)
{
// This is one too many characters.
last_ch--;
break;
}
last_ch++;
}
if (last_ch < first_ch) return;
if (last_ch >= txt.Length) last_ch = txt.Length - 1;
string chars_that_fit = txt.Substring(first_ch, last_ch - first_ch + 1);
// Rotate and translate to position the characters.
GraphicsState state = gr.Save();
if (text_above_segment)
{
gr.TranslateTransform(0,
-gr.MeasureString(chars_that_fit, font).Height,
MatrixOrder.Append);
}
float angle = (float)(180 * Math.Atan2(dy, dx) / Math.PI);
if (float.IsNaN(angle)) angle = 0;
gr.RotateTransform(angle, MatrixOrder.Append);
gr.TranslateTransform(start_point.X, start_point.Y, MatrixOrder.Append);
// Draw the characters that fit.
gr.DrawString(chars_that_fit, font, brush, 0, 0);
// Restore the saved state.
gr.Restore(state);
// Update first_ch and start_point.
first_ch = last_ch + 1;
float text_width = gr.MeasureString(chars_that_fit, font).Width;
start_point = new PointF(
start_point.X + dx * text_width,
start_point.Y + dy * text_width);
}
#endregion
}
}

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