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172 lines
7.5 KiB
172 lines
7.5 KiB
using System;
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using System.Collections.Generic;
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using System.Threading;
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using System.Threading.Tasks;
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namespace ZeroLevel.Services.Async.Internal
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{
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/// <summary>
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/// A set of exclusive awaiters that allows only one of the awaiters to be completed.
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/// </summary>
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internal class ExclusiveCompletionSourceGroup<T>
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{
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private int _completedSource = State.Locked;
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private readonly TaskCompletionSource<AnyResult<T>> _realCompetionSource = new TaskCompletionSource<AnyResult<T>>();
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private BitArray32 _awaitersCreated = BitArray32.Empty;
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private CancellationRegistrationHolder _cancellationRegistrationHolder;
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public ExclusiveCompletionSourceGroup()
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{
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Task = _realCompetionSource.Task.WithYield();
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}
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public Task<AnyResult<T>> Task { get; }
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public bool IsAwaiterCreated(int index) => _awaitersCreated.IsBitSet(index);
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public Factory CreateAwaiterFactory(int index) => new Factory(this, index);
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private IAwaiter<T> CreateAwaiter(int index)
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{
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_awaitersCreated = _awaitersCreated.WithBitSet(index);
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return new ExclusiveCompletionSource(this, index);
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}
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public void MarkAsResolved() => Interlocked.CompareExchange(ref _completedSource, State.Canceled, State.Unlocked);
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public void UnlockCompetition(CancellationToken cancellationToken)
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{
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CancellationTokenRegistration registration = cancellationToken
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.Register
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(
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state =>
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{
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ExclusiveCompletionSourceGroup<T> group = state as ExclusiveCompletionSourceGroup<T>;
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/// There are 2 cases here.
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///
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/// #1: The token is canceled before <see cref="UnlockCompetition(CancellationToken)"/> is called, but after the token is validated higher up the stack.
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/// Is this is the case, the cancellation callbak will be called synchronously while <see cref="_completedSource"/> is still set to <see cref="State.Locked"/>.
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/// So the competition will never progress to <see cref="State.Unlocked"/> and we have to check for this explicitly.
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///
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/// #2: We're canceled after the competition has been unlocked.
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/// If this is the case, we have a simple race against the awaiters to progress from <see cref="State.Unlocked"/> to <see cref="State.Canceled"/>.
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if (group.TryTransitionToCanceledIfStateIs(State.Locked) || group.TryTransitionToCanceledIfStateIs(State.Unlocked))
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group._realCompetionSource.SetCanceled();
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},
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this,
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useSynchronizationContext: false
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);
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// We can't do volatile reads/writes on a custom value type field, so we have to wrap the registration into a holder instance.
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// But there's no point in allocating the wrapper if the token can never be canceled.
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if (cancellationToken.CanBeCanceled)
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Volatile.Write(ref _cancellationRegistrationHolder, new CancellationRegistrationHolder(registration));
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// If the cancellation was processed synchronously, the state will already be set to Canceled and we must *NOT* unlock the competition.
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Interlocked.CompareExchange(ref _completedSource, State.Unlocked, State.Locked);
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}
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private bool TryTransitionToCanceledIfStateIs(int requiredState) => Interlocked.CompareExchange(ref _completedSource, State.Canceled, requiredState) == requiredState;
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private static class State
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{
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public const int Locked = -1;
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public const int Unlocked = -2;
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public const int Canceled = Int32.MinValue;
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}
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private class CancellationRegistrationHolder
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{
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public CancellationRegistrationHolder(CancellationTokenRegistration registration)
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{
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Registration = registration;
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}
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public CancellationTokenRegistration Registration { get; }
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}
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private class ExclusiveCompletionSource : IAwaiter<T>
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{
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private static readonly ValueTask<T> _neverEndingTask = new ValueTask<T>(new TaskCompletionSource<T>().Task);
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private readonly ExclusiveCompletionSourceGroup<T> _group;
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private readonly int _id;
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public ExclusiveCompletionSource(ExclusiveCompletionSourceGroup<T> group, int id)
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{
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_group = group;
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_id = id;
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}
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public bool TrySetResult(T result)
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{
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SpinWait spin = new SpinWait();
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while (true)
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{
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int completedSource = Interlocked.CompareExchange(ref _group._completedSource, _id, State.Unlocked);
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if (completedSource == State.Unlocked)
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{
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// We are the champions!
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_group._realCompetionSource.SetResult(new AnyResult<T>(result, _id));
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// This also means we're the ones responsible for disposing the cancellation registration.
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// It's important to remember the holder can be null if the token is non-cancellable.
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Volatile.Read(ref _group._cancellationRegistrationHolder)?.Registration.Dispose();
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return true;
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}
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if (completedSource == State.Locked)
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{
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// The competition has not started yet.
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spin.SpinOnce();
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continue;
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}
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// Everything else means we've lost the competition and another completion source has got the result
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return false;
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}
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}
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// The value will never be actually used.
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public ValueTask<T> Task => _neverEndingTask;
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}
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public struct Factory : IAwaiterFactory<T>, IEquatable<Factory>
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{
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private readonly ExclusiveCompletionSourceGroup<T> _group;
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private readonly int _index;
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public Factory(ExclusiveCompletionSourceGroup<T> group, int index)
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{
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_group = group;
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_index = index;
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}
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public IAwaiter<T> CreateAwaiter() => _group.CreateAwaiter(_index);
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#region IEquatable<Factory>
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public override int GetHashCode()
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{
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unchecked
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{
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const int prime = -1521134295;
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int hash = 12345701;
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hash = hash * prime + EqualityComparer<ExclusiveCompletionSourceGroup<T>>.Default.GetHashCode(_group);
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hash = hash * prime + EqualityComparer<int>.Default.GetHashCode(_index);
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return hash;
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}
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}
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public bool Equals(Factory other) => EqualityComparer<ExclusiveCompletionSourceGroup<T>>.Default.Equals(_group, other._group) && EqualityComparer<int>.Default.Equals(_index, other._index);
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public override bool Equals(object obj) => obj is Factory && Equals((Factory)obj);
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public static bool operator ==(Factory x, Factory y) => x.Equals(y);
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public static bool operator !=(Factory x, Factory y) => !x.Equals(y);
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#endregion
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}
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}
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}
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