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Zero/ZeroLevel/Services/Utils/Clock.cs

44 lines
1.3 KiB

using System;
using System.Diagnostics;
using System.Threading;
namespace ZeroLevel.Services.Utils
{
public sealed class Clock
: IDisposable
{
private readonly long _maxIdleTime = TimeSpan.FromSeconds(10).Ticks;
private const long TicksMultiplier = 1000 * TimeSpan.TicksPerMillisecond;
private readonly ThreadLocal<DateTime> _startTime =
new ThreadLocal<DateTime>(() => DateTime.UtcNow, false);
private readonly ThreadLocal<double> _startTimestamp =
new ThreadLocal<double>(() => Stopwatch.GetTimestamp(), false);
public DateTime UtcNow
{
get
{
double endTimestamp = Stopwatch.GetTimestamp();
var durationInTicks = (endTimestamp - _startTimestamp.Value) / Stopwatch.Frequency * TicksMultiplier;
if (durationInTicks >= _maxIdleTime)
{
_startTimestamp.Value = Stopwatch.GetTimestamp();
_startTime.Value = DateTime.UtcNow;
return _startTime.Value;
}
return _startTime.Value.AddTicks((long)durationInTicks);
}
}
public void Dispose()
{
_startTime.Dispose();
_startTimestamp.Dispose();
}
}
}

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