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Zero/ZeroLevel/Services/FASTER/Index/Common/HeapContainer.cs

73 lines
1.7 KiB

// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT license.
using System;
using System.Runtime.CompilerServices;
namespace FASTER.core
{
/// <summary>
/// Heap container to store keys and values when they go pending
/// </summary>
/// <typeparam name="T"></typeparam>
public interface IHeapContainer<T>
{
/// <summary>
/// Get object
/// </summary>
/// <returns></returns>
ref T Get();
/// <summary>
/// Dispose container
/// </summary>
void Dispose();
}
/// <summary>
/// Heap container for standard C# objects (non-variable-length)
/// </summary>
/// <typeparam name="T"></typeparam>
internal class StandardHeapContainer<T> : IHeapContainer<T>
{
private T obj;
public StandardHeapContainer(ref T obj)
{
this.obj = obj;
}
public ref T Get() => ref obj;
public void Dispose() { }
}
/// <summary>
/// Heap container for variable length structs
/// </summary>
/// <typeparam name="T"></typeparam>
internal class VarLenHeapContainer<T> : IHeapContainer<T>
{
private SectorAlignedMemory mem;
public unsafe VarLenHeapContainer(ref T obj, IVariableLengthStruct<T> varLenStruct, SectorAlignedBufferPool pool)
{
var len = varLenStruct.GetLength(ref obj);
mem = pool.Get(len);
Buffer.MemoryCopy(Unsafe.AsPointer(ref obj), mem.GetValidPointer(), len, len);
}
public unsafe ref T Get()
{
return ref Unsafe.AsRef<T>(mem.GetValidPointer());
}
public void Dispose()
{
mem.Return();
}
}
}

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