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Zero/ZeroLevel/Services/Network/BaseSocket.cs

63 lines
2.4 KiB

using System;
namespace ZeroLevel.Network
{
public abstract class BaseSocket
{
static BaseSocket()
{
MAX_FRAME_PAYLOAD_SIZE = Configuration.Default?.FirstOrDefault<int>("MAX_FRAME_PAYLOAD_SIZE", DEFAULT_MAX_FRAME_PAYLOAD_SIZE) ?? DEFAULT_MAX_FRAME_PAYLOAD_SIZE;
}
public static readonly IRouter NullRouter = new NullRouter();
public const string DISCOVERY_ALIAS = "__discovery__";
public const string DEFAULT_MESSAGE_INBOX = "__message_inbox__";
public const string DEFAULT_REQUEST_INBOX = "__request_inbox__";
public const string DEFAULT_REQUEST_WITHOUT_ARGS_INBOX = "__request_no_args_inbox__";
protected const string DEFAULT_REQUEST_ERROR_INBOX = "__request_error__";
/// <summary>
/// Buffer size for receiving data
/// </summary>
protected const int DEFAULT_RECEIVE_BUFFER_SIZE = 4096;
/// <summary>
/// If during the specified period there was no network activity, send a ping-request
/// </summary>
internal const long HEARTBEAT_PING_PERIOD_TICKS = 3000 * TimeSpan.TicksPerMillisecond;
/// <summary>
/// Connection check period
/// </summary>
internal const int MINIMUM_HEARTBEAT_UPDATE_PERIOD_MS = 15000;
/// <summary>
/// The period of the request, after which it is considered unsuccessful
/// </summary>
internal const long MAX_REQUEST_TIME_TICKS = 30000 * TimeSpan.TicksPerMillisecond;
public const int MAX_REQUEST_TIME_MS = 30000;
/// <summary>
/// Maximum size of data packet to transmit (serialized frame size)
/// </summary>
private const int DEFAULT_MAX_FRAME_PAYLOAD_SIZE = 1024 * 1024 * 32;
public readonly static int MAX_FRAME_PAYLOAD_SIZE;
/// <summary>
/// The size of the message queue to send
/// </summary>
public const int MAX_SEND_QUEUE_SIZE = 256;
protected void Broken() => Status = Status == SocketClientStatus.Disposed ? Status : SocketClientStatus.Broken;
protected void Disposed() => Status = SocketClientStatus.Disposed;
protected void Working() => Status = Status == SocketClientStatus.Disposed ? Status : SocketClientStatus.Working;
public SocketClientStatus Status { get; private set; } = SocketClientStatus.Initialized;
public abstract void Dispose();
}
}

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