You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
|
|
using System;
|
|
|
|
|
using System.Threading;
|
|
|
|
|
|
|
|
|
|
namespace ZeroLevel.Services.Shedulling
|
|
|
|
|
{
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// A wrapper around an Action that stores the time at which an action should be performed, as well as a link to the next action.
|
|
|
|
|
/// </summary>
|
|
|
|
|
internal class ExpiredObject
|
|
|
|
|
{
|
|
|
|
|
private static long _counter = 0;
|
|
|
|
|
|
|
|
|
|
public ExpiredObject()
|
|
|
|
|
{
|
|
|
|
|
Key = Interlocked.Increment(ref _counter);
|
|
|
|
|
if (Key == -1)
|
|
|
|
|
Key = Interlocked.Increment(ref _counter);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public ExpiredObject(bool has_no_key)
|
|
|
|
|
{
|
|
|
|
|
if (has_no_key)
|
|
|
|
|
Key = -1;
|
|
|
|
|
else
|
|
|
|
|
Key = Interlocked.Increment(ref _counter);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public ExpiredObject Reset(DateTime nextDate)
|
|
|
|
|
{
|
|
|
|
|
ExpirationDate = nextDate;
|
|
|
|
|
Next = null;
|
|
|
|
|
return this;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Action at the end of the wait
|
|
|
|
|
/// </summary>
|
|
|
|
|
public Action<long> Callback;
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
///Expiration Timeout
|
|
|
|
|
/// </summary>
|
|
|
|
|
public DateTime ExpirationDate;
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Next object with the nearest waiting date
|
|
|
|
|
/// </summary>
|
|
|
|
|
public ExpiredObject Next;
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// Key to identify the pending event
|
|
|
|
|
/// </summary>
|
|
|
|
|
public long Key { get; }
|
|
|
|
|
}
|
|
|
|
|
}
|