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using System;
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using System.Linq;
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namespace ZeroLevel.HNSW
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{
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public static class Metrics
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{
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/// <summary>
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/// The taxicab metric is also known as rectilinear distance,
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/// L1 distance or L1 norm, city block distance, Manhattan distance,
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/// or Manhattan length, with the corresponding variations in the name of the geometry.
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/// It represents the distance between points in a city road grid.
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/// It examines the absolute differences between the coordinates of a pair of objects.
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/// </summary>
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public static float L1Manhattan(float[] v1, float[] v2)
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{
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float res = 0;
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for (int i = 0; i < v1.Length; i++)
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{
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float t = v1[i] - v2[i];
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res += t * t;
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}
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return (res);
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}
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public static float L1Manhattan(byte[] v1, byte[] v2)
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{
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float res = 0;
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for (int i = 0; i < v1.Length; i++)
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{
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float t = v1[i] - v2[i];
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res += t * t;
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}
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return (res);
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}
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public static float L1Manhattan(int[] v1, int[] v2)
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{
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float res = 0;
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for (int i = 0; i < v1.Length; i++)
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{
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float t = v1[i] - v2[i];
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res += t * t;
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}
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return (res);
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}
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public static float L1Manhattan(long[] v1, long[] v2)
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{
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float res = 0;
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for (int i = 0; i < v1.Length; i++)
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{
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float t = v1[i] - v2[i];
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res += t * t;
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}
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return (res);
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}
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/// <summary>
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/// Euclidean distance is the most common use of distance.
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/// Euclidean distance, or simply 'distance',
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/// examines the root of square differences between the coordinates of a pair of objects.
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/// This is most generally known as the Pythagorean theorem.
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/// </summary>
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public static float L2Euclidean(float[] v1, float[] v2)
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{
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float res = 0;
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for (int i = 0; i < v1.Length; i++)
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{
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float t = v1[i] - v2[i];
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res += t * t;
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}
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return (float)Math.Sqrt(res);
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}
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public static float L2Euclidean(byte[] v1, byte[] v2)
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{
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float res = 0;
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for (int i = 0; i < v1.Length; i++)
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{
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float t = v1[i] - v2[i];
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res += t * t;
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}
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return (float)Math.Sqrt(res);
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}
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public static float L2Euclidean(int[] v1, int[] v2)
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{
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float res = 0;
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for (int i = 0; i < v1.Length; i++)
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{
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float t = v1[i] - v2[i];
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res += t * t;
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}
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return (float)Math.Sqrt(res);
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}
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public static float L2Euclidean(long[] v1, long[] v2)
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{
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float res = 0;
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for (int i = 0; i < v1.Length; i++)
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{
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float t = v1[i] - v2[i];
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res += t * t;
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}
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return (float)Math.Sqrt(res);
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}
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/// <summary>
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/// The general metric for distance is the Minkowski distance.
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/// When lambda is equal to 1, it becomes the city block distance (L1),
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/// and when lambda is equal to 2, it becomes the Euclidean distance (L2).
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/// The special case is when lambda is equal to infinity (taking a limit),
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/// where it is considered as the Chebyshev distance.
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/// </summary>
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public static float MinkowskiDistance(float[] v1, float[] v2, int order)
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{
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int count = v1.Length;
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double sum = 0.0;
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for (int i = 0; i < count; i++)
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{
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sum = sum + Math.Pow(Math.Abs(v1[i] - v2[i]), order);
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}
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return (float)Math.Pow(sum, (1 / order));
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}
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public static float MinkowskiDistance(byte[] v1, byte[] v2, int order)
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{
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int count = v1.Length;
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double sum = 0.0;
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for (int i = 0; i < count; i++)
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{
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sum = sum + Math.Pow(Math.Abs(v1[i] - v2[i]), order);
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}
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return (float)Math.Pow(sum, (1 / order));
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}
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public static float MinkowskiDistance(int[] v1, int[] v2, int order)
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{
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int count = v1.Length;
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double sum = 0.0;
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for (int i = 0; i < count; i++)
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{
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sum = sum + Math.Pow(Math.Abs(v1[i] - v2[i]), order);
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}
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return (float)Math.Pow(sum, (1 / order));
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}
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public static float MinkowskiDistance(long[] v1, long[] v2, int order)
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{
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int count = v1.Length;
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double sum = 0.0;
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for (int i = 0; i < count; i++)
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{
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sum = sum + Math.Pow(Math.Abs(v1[i] - v2[i]), order);
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}
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return (float)Math.Pow(sum, (1 / order));
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}
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/// <summary>
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/// Chebyshev distance is also called the Maximum value distance,
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/// defined on a vector space where the distance between two vectors is
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/// the greatest of their differences along any coordinate dimension.
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/// In other words, it examines the absolute magnitude of the differences
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/// between the coordinates of a pair of objects.
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/// </summary>
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public static double ChebyshevDistance(float[] v1, float[] v2)
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{
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int count = v1.Length;
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float max = float.MinValue;
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float c;
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for (int i = 0; i < count; i++)
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{
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c = Math.Abs(v1[i] - v2[i]);
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if (c > max)
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{
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max = c;
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}
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}
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return max;
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}
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public static double ChebyshevDistance(byte[] v1, byte[] v2)
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{
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int count = v1.Length;
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float max = float.MinValue;
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float c;
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for (int i = 0; i < count; i++)
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{
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c = Math.Abs(v1[i] - v2[i]);
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if (c > max)
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{
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max = c;
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}
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}
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return max;
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}
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public static double ChebyshevDistance(int[] v1, int[] v2)
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{
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int count = v1.Length;
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float max = float.MinValue;
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float c;
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for (int i = 0; i < count; i++)
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{
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c = Math.Abs(v1[i] - v2[i]);
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if (c > max)
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{
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max = c;
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}
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}
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return max;
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}
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public static double ChebyshevDistance(long[] v1, long[] v2)
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{
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int count = v1.Length;
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float max = float.MinValue;
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float c;
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for (int i = 0; i < count; i++)
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{
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c = Math.Abs(v1[i] - v2[i]);
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if (c > max)
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{
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max = c;
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}
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}
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return max;
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}
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public static float Cosine(float[] u, float[] v)
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{
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if (u.Length != v.Length)
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{
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throw new ArgumentException("Vectors have non-matching dimensions");
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}
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float dot = 0.0f;
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float nru = 0.0f;
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float nrv = 0.0f;
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for (int i = 0; i < u.Length; ++i)
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{
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dot += u[i] * v[i];
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nru += u[i] * u[i];
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nrv += v[i] * v[i];
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}
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var similarity = dot / (float)(Math.Sqrt(nru) * Math.Sqrt(nrv));
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return 1 - similarity;
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}
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public static float Cosine(byte[] u, byte[] v)
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{
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if (u.Length != v.Length)
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{
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throw new ArgumentException("Vectors have non-matching dimensions");
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}
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float dot = 0.0f;
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float nru = 0.0f;
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float nrv = 0.0f;
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for (int i = 0; i < u.Length; ++i)
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{
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dot += (float)(u[i] * v[i]);
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nru += (float)(u[i] * u[i]);
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nrv += (float)(v[i] * v[i]);
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}
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var similarity = dot / (float)(Math.Sqrt(nru) * Math.Sqrt(nrv));
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return 1 - similarity;
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}
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public static float Cosine(int[] u, int[] v)
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{
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if (u.Length != v.Length)
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{
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throw new ArgumentException("Vectors have non-matching dimensions");
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}
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float dot = 0.0f;
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float nru = 0.0f;
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float nrv = 0.0f;
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byte[] bu;
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byte[] bv;
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for (int i = 0; i < u.Length; ++i)
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{
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bu = BitConverter.GetBytes(u[i]);
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bv = BitConverter.GetBytes(v[i]);
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dot += (float)(bu[0] * bv[0]);
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nru += (float)(bu[0] * bu[0]);
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nrv += (float)(bv[0] * bv[0]);
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dot += (float)(bu[1] * bv[1]);
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nru += (float)(bu[1] * bu[1]);
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nrv += (float)(bv[1] * bv[1]);
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dot += (float)(bu[2] * bv[2]);
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nru += (float)(bu[2] * bu[2]);
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nrv += (float)(bv[2] * bv[2]);
|
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dot += (float)(bu[3] * bv[3]);
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nru += (float)(bu[3] * bu[3]);
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nrv += (float)(bv[3] * bv[3]);
|
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|
|
}
|
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|
|
var similarity = dot / (float)(Math.Sqrt(nru) * Math.Sqrt(nrv));
|
|
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|
|
|
|
return 1 - similarity;
|
|
|
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|
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|
|
}
|
|
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|
|
|
public static float Cosine(long[] u, long[] v)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
if (u.Length != v.Length)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
throw new ArgumentException("Vectors have non-matching dimensions");
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
float dot = 0.0f;
|
|
|
|
|
|
|
|
float nru = 0.0f;
|
|
|
|
|
|
|
|
float nrv = 0.0f;
|
|
|
|
|
|
|
|
byte[] bu;
|
|
|
|
|
|
|
|
byte[] bv;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
for (int i = 0; i < u.Length; ++i)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
bu = BitConverter.GetBytes(u[i]);
|
|
|
|
|
|
|
|
bv = BitConverter.GetBytes(v[i]);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
dot += (float)(bu[0] * bv[0]);
|
|
|
|
|
|
|
|
nru += (float)(bu[0] * bu[0]);
|
|
|
|
|
|
|
|
nrv += (float)(bv[0] * bv[0]);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
dot += (float)(bu[1] * bv[1]);
|
|
|
|
|
|
|
|
nru += (float)(bu[1] * bu[1]);
|
|
|
|
|
|
|
|
nrv += (float)(bv[1] * bv[1]);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
dot += (float)(bu[2] * bv[2]);
|
|
|
|
|
|
|
|
nru += (float)(bu[2] * bu[2]);
|
|
|
|
|
|
|
|
nrv += (float)(bv[2] * bv[2]);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
dot += (float)(bu[3] * bv[3]);
|
|
|
|
|
|
|
|
nru += (float)(bu[3] * bu[3]);
|
|
|
|
|
|
|
|
nrv += (float)(bv[3] * bv[3]);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
dot += (float)(bu[4] * bv[4]);
|
|
|
|
|
|
|
|
nru += (float)(bu[4] * bu[4]);
|
|
|
|
|
|
|
|
nrv += (float)(bv[4] * bv[4]);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
dot += (float)(bu[5] * bv[5]);
|
|
|
|
|
|
|
|
nru += (float)(bu[5] * bu[5]);
|
|
|
|
|
|
|
|
nrv += (float)(bv[5] * bv[5]);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
dot += (float)(bu[6] * bv[6]);
|
|
|
|
|
|
|
|
nru += (float)(bu[6] * bu[6]);
|
|
|
|
|
|
|
|
nrv += (float)(bv[6] * bv[6]);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
dot += (float)(bu[7] * bv[7]);
|
|
|
|
|
|
|
|
nru += (float)(bu[7] * bu[7]);
|
|
|
|
|
|
|
|
nrv += (float)(bv[7] * bv[7]);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
var similarity = dot / (float)(Math.Sqrt(nru) * Math.Sqrt(nrv));
|
|
|
|
|
|
|
|
return 1 - similarity;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|