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@ -3,6 +3,7 @@ using System.Collections.Concurrent;
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using System.Net;
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using System.Net;
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using System.Net.Sockets;
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using System.Net.Sockets;
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using System.Threading;
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using System.Threading;
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using System.Threading.Tasks;
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using ZeroLevel.Services.Pools;
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using ZeroLevel.Services.Pools;
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using ZeroLevel.Services.Serialization;
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using ZeroLevel.Services.Serialization;
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@ -337,8 +338,7 @@ namespace ZeroLevel.Network
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private void ReceiveAsyncCallback(IAsyncResult ar)
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private void ReceiveAsyncCallback(IAsyncResult ar)
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{
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{
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try
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try
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{
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{
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EnsureConnection();
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var count = _stream.EndRead(ar);
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var count = _stream.EndRead(ar);
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if (count > 0)
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if (count > 0)
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{
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{
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@ -350,9 +350,10 @@ namespace ZeroLevel.Network
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// TODO or not TODO
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// TODO or not TODO
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Thread.Sleep(1);
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Thread.Sleep(1);
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}
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}
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EnsureConnection();
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if (Status == SocketClientStatus.Working
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if (Status == SocketClientStatus.Working
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|| Status == SocketClientStatus.Initialized)
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|| Status == SocketClientStatus.Initialized)
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{
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{
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_stream.BeginRead(_buffer, 0, DEFAULT_RECEIVE_BUFFER_SIZE, ReceiveAsyncCallback, null);
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_stream.BeginRead(_buffer, 0, DEFAULT_RECEIVE_BUFFER_SIZE, ReceiveAsyncCallback, null);
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}
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}
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}
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}
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