Fix optimized world and level
pull/1/head
unknown 3 years ago
parent ecd223ebdb
commit c37207ad6a

@ -7,6 +7,7 @@ using System.Linq;
using ZeroLevel.HNSW; using ZeroLevel.HNSW;
using ZeroLevel.HNSW.Services; using ZeroLevel.HNSW.Services;
using ZeroLevel.HNSW.Services.OPT; using ZeroLevel.HNSW.Services.OPT;
using ZeroLevel.Services.Serialization;
namespace HNSWDemo namespace HNSWDemo
{ {
@ -166,50 +167,11 @@ namespace HNSWDemo
static void Main(string[] args) static void Main(string[] args)
{ {
var samples = RandomVectors(128, 600); OptAccuracityTest();
var opt_world = new OptWorld<float[]>(NSWOptions<float[]>.Create(8, 15, 200, 200, Metrics.L2Euclidean, true, true, selectionHeuristic: NeighbourSelectionHeuristic.SelectSimple));
opt_world.AddItems(samples);
//AccuracityTest();
Console.WriteLine("Completed"); Console.WriteLine("Completed");
Console.ReadKey(); Console.ReadKey();
} }
static void BinaryHeapTest()
{
var heap = new BinaryHeap();
heap.Push(1, .03f);
heap.Push(2, .05f);
heap.Push(3, .01f);
heap.Push(4, 1.03f);
heap.Push(5, 2.03f);
heap.Push(6, .73f);
var n = heap.Nearest;
Console.WriteLine($"Nearest: [{n.Item1}] = {n.Item2}");
var f = heap.Farthest;
Console.WriteLine($"Farthest: [{f.Item1}] = {f.Item2}");
Console.WriteLine("From nearest to farthest");
while (heap.Count > 0)
{
var i = heap.PopNearest();
Console.WriteLine($"[{i.Item1}] = {i.Item2}");
}
heap.Push(1, .03f);
heap.Push(2, .05f);
heap.Push(3, .01f);
heap.Push(4, 1.03f);
heap.Push(5, 2.03f);
heap.Push(6, .73f);
Console.WriteLine("From farthest to nearest");
while (heap.Count > 0)
{
var i = heap.PopFarthest();
Console.WriteLine($"[{i.Item1}] = {i.Item2}");
}
}
static void TestOnMnist() static void TestOnMnist()
{ {
int imageCount, rowCount, colCount; int imageCount, rowCount, colCount;
@ -732,5 +694,105 @@ namespace HNSWDemo
Console.WriteLine($"AVG NP TIME: {timewatchesNP.Average()} ms"); Console.WriteLine($"AVG NP TIME: {timewatchesNP.Average()} ms");
Console.WriteLine($"MAX NP TIME: {timewatchesNP.Max()} ms"); Console.WriteLine($"MAX NP TIME: {timewatchesNP.Max()} ms");
} }
static void OptAccuracityTest()
{
int K = 200;
var count = 5000;
var testCount = 1000;
var dimensionality = 128;
var timewatchesNP = new List<float>();
var totalOptHits = new List<int>();
var timewatchesOptHNSW = new List<float>();
var totalRestoredHits = new List<int>();
var timewatchesRestoredHNSW = new List<float>();
var samples = RandomVectors(dimensionality, count);
var sw = new Stopwatch();
var test = new VectorsDirectCompare(samples, Metrics.L2Euclidean);
var opt_world = new OptWorld<float[]>(NSWOptions<float[]>.Create(8, 16, 200, 200, Metrics.L2Euclidean, true, true, selectionHeuristic: NeighbourSelectionHeuristic.SelectSimple));
sw.Restart();
var ids = opt_world.AddItems(samples.ToArray());
sw.Stop();
Console.WriteLine($"Insert {ids.Length} items in OPT: {sw.ElapsedMilliseconds} ms");
byte[] dump;
using (var ms = new MemoryStream())
{
opt_world.Serialize(ms);
dump = ms.ToArray();
}
SmallWorld<float[]> compactWorld;
using (var ms = new MemoryStream(dump))
{
compactWorld = SmallWorld.CreateWorldFrom<float[]>(NSWOptions<float[]>.Create(8, 16, 200, 200, Metrics.L2Euclidean, true, true, selectionHeuristic: NeighbourSelectionHeuristic.SelectSimple), ms);
}
Console.WriteLine("Start test");
var test_vectors = RandomVectors(dimensionality, testCount);
foreach (var v in test_vectors)
{
sw.Restart();
var gt = test.KNearest(v, K).ToDictionary(p => p.Item1, p => p.Item2);
sw.Stop();
timewatchesNP.Add(sw.ElapsedMilliseconds);
sw.Restart();
var result = opt_world.Search(v, K).ToArray();
sw.Stop();
timewatchesOptHNSW.Add(sw.ElapsedMilliseconds);
var hits = 0;
foreach (var r in result)
{
if (gt.ContainsKey(r.Item1))
{
hits++;
}
}
totalOptHits.Add(hits);
sw.Restart();
result = compactWorld.Search(v, K).ToArray();
sw.Stop();
timewatchesRestoredHNSW.Add(sw.ElapsedMilliseconds);
hits = 0;
foreach (var r in result)
{
if (gt.ContainsKey(r.Item1))
{
hits++;
}
}
totalRestoredHits.Add(hits);
}
Console.WriteLine($"MIN Opt Accuracity: {totalOptHits.Min() * 100 / K}%");
Console.WriteLine($"AVG Opt Accuracity: {totalOptHits.Average() * 100 / K}%");
Console.WriteLine($"MAX Opt Accuracity: {totalOptHits.Max() * 100 / K}%");
Console.WriteLine($"MIN Test Accuracity: {totalRestoredHits.Min() * 100 / K}%");
Console.WriteLine($"AVG Test Accuracity: {totalRestoredHits.Average() * 100 / K}%");
Console.WriteLine($"MAX Test Accuracity: {totalRestoredHits.Max() * 100 / K}%");
Console.WriteLine($"MIN Opt HNSW TIME: {timewatchesOptHNSW.Min()} ms");
Console.WriteLine($"AVG Opt HNSW TIME: {timewatchesOptHNSW.Average()} ms");
Console.WriteLine($"MAX Opt HNSW TIME: {timewatchesOptHNSW.Max()} ms");
Console.WriteLine($"MIN Test HNSW TIME: {timewatchesRestoredHNSW.Min()} ms");
Console.WriteLine($"AVG Test HNSW TIME: {timewatchesRestoredHNSW.Average()} ms");
Console.WriteLine($"MAX Test HNSW TIME: {timewatchesRestoredHNSW.Max()} ms");
Console.WriteLine($"MIN NP TIME: {timewatchesNP.Min()} ms");
Console.WriteLine($"AVG NP TIME: {timewatchesNP.Average()} ms");
Console.WriteLine($"MAX NP TIME: {timewatchesNP.Max()} ms");
}
} }
} }

@ -1,162 +0,0 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
namespace ZeroLevel.HNSW
{
/// <summary>
/// Binary heap wrapper around the <see cref="IList{T}"/>
/// It's a max-heap implementation i.e. the maximum element is always on top.
/// </summary>
/// <typeparam name="T">The type of the items in the source list.</typeparam>
public class BinaryHeap :
IEnumerable<(int, float)>
{
private static BinaryHeap _empty = new BinaryHeap();
public static BinaryHeap Empty => _empty;
private readonly List<(int, float)> _data;
private bool _frozen = false;
public (int, float) Nearest => _data[_data.Count - 1];
public (int, float) Farthest => _data[0];
public (int, float) PopNearest()
{
if (this._data.Any())
{
var result = this._data[this._data.Count - 1];
this._data.RemoveAt(this._data.Count - 1);
return result;
}
return (-1, -1);
}
public (int, float) PopFarthest()
{
if (this._data.Any())
{
var result = this._data.First();
this._data[0] = this._data.Last();
this._data.RemoveAt(this._data.Count - 1);
this.SiftDown(0);
return result;
}
return (-1, -1);
}
public int Count => _data.Count;
public void Clear() => _data.Clear();
/// <summary>
/// Initializes a new instance of the <see cref="BinaryHeap{T}"/> class.
/// </summary>
/// <param name="buffer">The buffer to store heap items.</param>
public BinaryHeap(int k = -1, bool frozen = false)
{
_frozen = frozen;
if (k > 0)
_data = new List<(int, float)>(k);
else
_data = new List<(int, float)>();
}
/// <summary>
/// Pushes item to the heap.
/// </summary>
/// <param name="item">The item to push.</param>
public void Push(int item, float distance)
{
this._data.Add((item, distance));
this.SiftUp(this._data.Count - 1);
}
/// <summary>
/// Pops the item from the heap.
/// </summary>
/// <returns>The popped item.</returns>
public (int, float) Pop()
{
if (this._data.Any())
{
var result = this._data.First();
this._data[0] = this._data.Last();
this._data.RemoveAt(this._data.Count - 1);
this.SiftDown(0);
return result;
}
throw new InvalidOperationException("Heap is empty");
}
/// <summary>
/// Restores the heap property starting from i'th position down to the bottom
/// given that the downstream items fulfill the rule.
/// </summary>
/// <param name="i">The position of item where heap property is violated.</param>
private void SiftDown(int i)
{
while (i < this._data.Count)
{
int l = (2 * i) + 1;
int r = l + 1;
if (l >= this._data.Count)
{
break;
}
int m = ((r < this._data.Count) && this._data[l].Item2 < this._data[r].Item2) ? r : l;
if (this._data[m].Item2 <= this._data[i].Item2)
{
break;
}
this.Swap(i, m);
i = m;
}
}
/// <summary>
/// Restores the heap property starting from i'th position up to the head
/// given that the upstream items fulfill the rule.
/// </summary>
/// <param name="i">The position of item where heap property is violated.</param>
private void SiftUp(int i)
{
while (i > 0)
{
int p = (i - 1) / 2;
if (this._data[i].Item2 <= this._data[p].Item2)
{
break;
}
this.Swap(i, p);
i = p;
}
}
/// <summary>
/// Swaps items with the specified indicies.
/// </summary>
/// <param name="i">The first index.</param>
/// <param name="j">The second index.</param>
private void Swap(int i, int j)
{
var temp = this._data[i];
this._data[i] = this._data[j];
this._data[j] = temp;
}
public IEnumerator<(int, float)> GetEnumerator()
{
return _data.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return _data.GetEnumerator();
}
}
}

@ -0,0 +1,130 @@
using System;
using System.Collections;
using System.Collections.Generic;
namespace ZeroLevel.HNSW.Services
{
/// <summary>
/// Max element always on top
/// </summary>
public class MaxHeap :
IEnumerable<(int, float)>
{
private readonly List<(int, float)> _elements;
public MaxHeap(int size = -1)
{
if (size > 0)
_elements = new List<(int, float)>(size);
else
_elements = new List<(int, float)>();
}
private int GetLeftChildIndex(int elementIndex) => 2 * elementIndex + 1;
private int GetRightChildIndex(int elementIndex) => 2 * elementIndex + 2;
private int GetParentIndex(int elementIndex) => (elementIndex - 1) / 2;
private bool HasLeftChild(int elementIndex) => GetLeftChildIndex(elementIndex) < _elements.Count;
private bool HasRightChild(int elementIndex) => GetRightChildIndex(elementIndex) < _elements.Count;
private bool IsRoot(int elementIndex) => elementIndex == 0;
private (int, float) GetLeftChild(int elementIndex) => _elements[GetLeftChildIndex(elementIndex)];
private (int, float) GetRightChild(int elementIndex) => _elements[GetRightChildIndex(elementIndex)];
private (int, float) GetParent(int elementIndex) => _elements[GetParentIndex(elementIndex)];
public int Count => _elements.Count;
public void Clear()
{
_elements.Clear();
}
private void Swap(int firstIndex, int secondIndex)
{
var temp = _elements[firstIndex];
_elements[firstIndex] = _elements[secondIndex];
_elements[secondIndex] = temp;
}
public bool IsEmpty()
{
return _elements.Count == 0;
}
public bool TryPeek(out int id, out float value)
{
if (_elements.Count == 0)
{
id = -1;
value = 0;
return false;
}
id = _elements[0].Item1;
value = _elements[0].Item2;
return true;
}
public (int, float) Pop()
{
if (_elements.Count == 0)
throw new IndexOutOfRangeException();
var result = _elements[0];
_elements[0] = _elements[_elements.Count - 1];
_elements.RemoveAt(_elements.Count - 1);
ReCalculateDown();
return result;
}
public void Push((int, float) element)
{
_elements.Add(element);
ReCalculateUp();
}
private void ReCalculateDown()
{
int index = 0;
while (HasLeftChild(index))
{
var biggerIndex = GetLeftChildIndex(index);
if (HasRightChild(index) && GetRightChild(index).Item2 > GetLeftChild(index).Item2)
{
biggerIndex = GetRightChildIndex(index);
}
if (_elements[biggerIndex].Item2 < _elements[index].Item2)
{
break;
}
Swap(biggerIndex, index);
index = biggerIndex;
}
}
private void ReCalculateUp()
{
var index = _elements.Count - 1;
while (!IsRoot(index) && _elements[index].Item2 > GetParent(index).Item2)
{
var parentIndex = GetParentIndex(index);
Swap(parentIndex, index);
index = parentIndex;
}
}
public IEnumerator<(int, float)> GetEnumerator()
{
return _elements.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return _elements.GetEnumerator();
}
}
}

@ -0,0 +1,130 @@
using System;
using System.Collections;
using System.Collections.Generic;
namespace ZeroLevel.HNSW.Services
{
/// <summary>
/// Min element always on top
/// </summary>
public class MinHeap :
IEnumerable<(int, float)>
{
private readonly List<(int, float)> _elements;
public MinHeap(int size = -1)
{
if (size > 0)
_elements = new List<(int, float)>(size);
else
_elements = new List<(int, float)>();
}
private int GetLeftChildIndex(int elementIndex) => 2 * elementIndex + 1;
private int GetRightChildIndex(int elementIndex) => 2 * elementIndex + 2;
private int GetParentIndex(int elementIndex) => (elementIndex - 1) / 2;
private bool HasLeftChild(int elementIndex) => GetLeftChildIndex(elementIndex) < _elements.Count;
private bool HasRightChild(int elementIndex) => GetRightChildIndex(elementIndex) < _elements.Count;
private bool IsRoot(int elementIndex) => elementIndex == 0;
private (int, float) GetLeftChild(int elementIndex) => _elements[GetLeftChildIndex(elementIndex)];
private (int, float) GetRightChild(int elementIndex) => _elements[GetRightChildIndex(elementIndex)];
private (int, float) GetParent(int elementIndex) => _elements[GetParentIndex(elementIndex)];
public int Count => _elements.Count;
public void Clear()
{
_elements.Clear();
}
private void Swap(int firstIndex, int secondIndex)
{
var temp = _elements[firstIndex];
_elements[firstIndex] = _elements[secondIndex];
_elements[secondIndex] = temp;
}
public bool IsEmpty()
{
return _elements.Count == 0;
}
public bool TryPeek(out int id, out float value)
{
if (_elements.Count == 0)
{
id = -1;
value = 0;
return false;
}
id = _elements[0].Item1;
value = _elements[0].Item2;
return true;
}
public (int, float) Pop()
{
if (_elements.Count == 0)
throw new IndexOutOfRangeException();
var result = _elements[0];
_elements[0] = _elements[_elements.Count - 1];
_elements.RemoveAt(_elements.Count - 1);
ReCalculateDown();
return result;
}
public void Push((int, float) element)
{
_elements.Add(element);
ReCalculateUp();
}
private void ReCalculateDown()
{
int index = 0;
while (HasLeftChild(index))
{
var smallerIndex = GetLeftChildIndex(index);
if (HasRightChild(index) && GetRightChild(index).Item2 < GetLeftChild(index).Item2)
{
smallerIndex = GetRightChildIndex(index);
}
if (_elements[smallerIndex].Item2 >= _elements[index].Item2)
{
break;
}
Swap(smallerIndex, index);
index = smallerIndex;
}
}
private void ReCalculateUp()
{
var index = _elements.Count - 1;
while (!IsRoot(index) && _elements[index].Item2 < GetParent(index).Item2)
{
var parentIndex = GetParentIndex(index);
Swap(parentIndex, index);
index = parentIndex;
}
}
public IEnumerator<(int, float)> GetEnumerator()
{
return _elements.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return _elements.GetEnumerator();
}
}
}

@ -103,7 +103,7 @@ namespace ZeroLevel.HNSW.Services.OPT
/// <param name="q">query element</param> /// <param name="q">query element</param>
/// <param name="ep">enter points ep</param> /// <param name="ep">enter points ep</param>
/// <returns>Output: ef closest neighbors to q</returns> /// <returns>Output: ef closest neighbors to q</returns>
internal void KNearestAtLayer(int entryPointId, Func<int, float> targetCosts, BinaryHeap W, int ef) internal IEnumerable<(int, float)> KNearestAtLayer(int entryPointId, Func<int, float> targetCosts, IEnumerable<(int, float)> w, int ef)
{ {
/* /*
* v ep // set of visited elements * v ep // set of visited elements
@ -128,21 +128,25 @@ namespace ZeroLevel.HNSW.Services.OPT
var v = new VisitedBitSet(_vectors.Count, _options.M); var v = new VisitedBitSet(_vectors.Count, _options.M);
// v ← ep // set of visited elements // v ← ep // set of visited elements
v.Add(entryPointId); v.Add(entryPointId);
var W = new MaxHeap(ef + 1);
foreach (var i in w) W.Push(i);
var d = targetCosts(entryPointId); var d = targetCosts(entryPointId);
// C ← ep // set of candidates // C ← ep // set of candidates
var C = new BinaryHeap(); var C = new MinHeap(ef);
C.Push(entryPointId, d); C.Push((entryPointId, d));
// W ← ep // dynamic list of found nearest neighbors // W ← ep // dynamic list of found nearest neighbors
W.Push(entryPointId, d); W.Push((entryPointId, d));
int farthestId;
float farthestDistance;
// run bfs // run bfs
while (C.Count > 0) while (C.Count > 0)
{ {
// get next candidate to check and expand // get next candidate to check and expand
var toExpand = C.PopNearest(); var toExpand = C.Pop();
var farthestResult = W.Farthest; if (W.TryPeek(out _, out farthestDistance) && toExpand.Item2 > farthestDistance)
if (toExpand.Item2 > farthestResult.Item2)
{ {
// the closest candidate is farther than farthest result // the closest candidate is farther than farthest result
break; break;
@ -156,16 +160,17 @@ namespace ZeroLevel.HNSW.Services.OPT
if (!v.Contains(neighbourId)) if (!v.Contains(neighbourId))
{ {
// enqueue perspective neighbours to expansion list // enqueue perspective neighbours to expansion list
farthestResult = W.Farthest; W.TryPeek(out farthestId, out farthestDistance);
var neighbourDistance = targetCosts(neighbourId); var neighbourDistance = targetCosts(neighbourId);
if (W.Count < ef || neighbourDistance < farthestResult.Item2) if (W.Count < ef || (farthestId >= 0 && neighbourDistance < farthestDistance))
{ {
C.Push(neighbourId, neighbourDistance); C.Push((neighbourId, neighbourDistance));
W.Push(neighbourId, neighbourDistance);
W.Push((neighbourId, neighbourDistance));
if (W.Count > ef) if (W.Count > ef)
{ {
W.PopFarthest(); W.Pop();
} }
} }
v.Add(neighbourId); v.Add(neighbourId);
@ -174,6 +179,7 @@ namespace ZeroLevel.HNSW.Services.OPT
} }
C.Clear(); C.Clear();
v.Clear(); v.Clear();
return W;
} }
/// <summary> /// <summary>
@ -182,7 +188,7 @@ namespace ZeroLevel.HNSW.Services.OPT
/// <param name="q">query element</param> /// <param name="q">query element</param>
/// <param name="ep">enter points ep</param> /// <param name="ep">enter points ep</param>
/// <returns>Output: ef closest neighbors to q</returns> /// <returns>Output: ef closest neighbors to q</returns>
internal void KNearestAtLayer(int entryPointId, Func<int, float> targetCosts, BinaryHeap W, int ef, SearchContext context) internal IEnumerable<(int, float)> KNearestAtLayer(int entryPointId, Func<int, float> targetCosts, IEnumerable<(int, float)> w, int ef, SearchContext context)
{ {
/* /*
* v ep // set of visited elements * v ep // set of visited elements
@ -207,23 +213,28 @@ namespace ZeroLevel.HNSW.Services.OPT
var v = new VisitedBitSet(_vectors.Count, _options.M); var v = new VisitedBitSet(_vectors.Count, _options.M);
// v ← ep // set of visited elements // v ← ep // set of visited elements
v.Add(entryPointId); v.Add(entryPointId);
var W = new MaxHeap(ef + 1);
foreach (var i in w) W.Push(i);
// C ← ep // set of candidates // C ← ep // set of candidates
var C = new BinaryHeap(); var C = new MinHeap(ef);
var d = targetCosts(entryPointId); var d = targetCosts(entryPointId);
C.Push(entryPointId, d); C.Push((entryPointId, d));
// W ← ep // dynamic list of found nearest neighbors // W ← ep // dynamic list of found nearest neighbors
if (context.IsActiveNode(entryPointId)) if (context.IsActiveNode(entryPointId))
{ {
W.Push(entryPointId, d); W.Push((entryPointId, d));
} }
// run bfs // run bfs
while (C.Count > 0) while (C.Count > 0)
{ {
// get next candidate to check and expand // get next candidate to check and expand
var toExpand = C.PopNearest(); var toExpand = C.Pop();
if (W.Count > 0) if (W.Count > 0)
{ {
if (toExpand.Item2 > W.Farthest.Item2) if(W.TryPeek(out _, out var dist ))
if (toExpand.Item2 > dist)
{ {
// the closest candidate is farther than farthest result // the closest candidate is farther than farthest result
break; break;
@ -241,18 +252,18 @@ namespace ZeroLevel.HNSW.Services.OPT
var neighbourDistance = targetCosts(neighbourId); var neighbourDistance = targetCosts(neighbourId);
if (context.IsActiveNode(neighbourId)) if (context.IsActiveNode(neighbourId))
{ {
if (W.Count < ef || (W.Count > 0 && neighbourDistance < W.Farthest.Item2)) if (W.Count < ef || (W.Count > 0 && (W.TryPeek(out _, out var dist) && neighbourDistance < dist)))
{ {
W.Push(neighbourId, neighbourDistance); W.Push((neighbourId, neighbourDistance));
if (W.Count > ef) if (W.Count > ef)
{ {
W.PopFarthest(); W.Pop();
} }
} }
} }
if (W.Count < ef) if (W.Count < ef)
{ {
C.Push(neighbourId, neighbourDistance); C.Push((neighbourId, neighbourDistance));
} }
v.Add(neighbourId); v.Add(neighbourId);
} }
@ -260,6 +271,7 @@ namespace ZeroLevel.HNSW.Services.OPT
} }
C.Clear(); C.Clear();
v.Clear(); v.Clear();
return W;
} }
/// <summary> /// <summary>
@ -268,7 +280,7 @@ namespace ZeroLevel.HNSW.Services.OPT
/// <param name="q">query element</param> /// <param name="q">query element</param>
/// <param name="ep">enter points ep</param> /// <param name="ep">enter points ep</param>
/// <returns>Output: ef closest neighbors to q</returns> /// <returns>Output: ef closest neighbors to q</returns>
internal void KNearestAtLayer(BinaryHeap W, int ef, SearchContext context) internal IEnumerable<(int, float)> KNearestAtLayer(IEnumerable<(int, float)> w, int ef, SearchContext context)
{ {
/* /*
* v ep // set of visited elements * v ep // set of visited elements
@ -293,25 +305,28 @@ namespace ZeroLevel.HNSW.Services.OPT
// v ← ep // set of visited elements // v ← ep // set of visited elements
var v = new VisitedBitSet(_vectors.Count, _options.M); var v = new VisitedBitSet(_vectors.Count, _options.M);
// C ← ep // set of candidates // C ← ep // set of candidates
var C = new BinaryHeap(); var C = new MinHeap(ef);
foreach (var ep in context.EntryPoints) foreach (var ep in context.EntryPoints)
{ {
var neighboursIds = GetNeighbors(ep).ToArray(); var neighboursIds = GetNeighbors(ep).ToArray();
for (int i = 0; i < neighboursIds.Length; ++i) for (int i = 0; i < neighboursIds.Length; ++i)
{ {
C.Push(ep, _links.Distance(ep, neighboursIds[i])); C.Push((ep, _links.Distance(ep, neighboursIds[i])));
} }
v.Add(ep); v.Add(ep);
} }
// W ← ep // dynamic list of found nearest neighbors // W ← ep // dynamic list of found nearest neighbors
var W = new MaxHeap(ef + 1);
foreach (var i in w) W.Push(i);
// run bfs // run bfs
while (C.Count > 0) while (C.Count > 0)
{ {
// get next candidate to check and expand // get next candidate to check and expand
var toExpand = C.PopNearest(); var toExpand = C.Pop();
if (W.Count > 0) if (W.Count > 0)
{ {
if (toExpand.Item2 > W.Farthest.Item2) if (W.TryPeek(out _, out var dist) && toExpand.Item2 > dist)
{ {
// the closest candidate is farther than farthest result // the closest candidate is farther than farthest result
break; break;
@ -319,12 +334,12 @@ namespace ZeroLevel.HNSW.Services.OPT
} }
if (context.IsActiveNode(toExpand.Item1)) if (context.IsActiveNode(toExpand.Item1))
{ {
if (W.Count < ef || W.Count == 0 || (W.Count > 0 && toExpand.Item2 < W.Farthest.Item2)) if (W.Count < ef || W.Count == 0 || (W.Count > 0 && (W.TryPeek(out _, out var dist) && toExpand.Item2 < dist)))
{ {
W.Push(toExpand.Item1, toExpand.Item2); W.Push((toExpand.Item1, toExpand.Item2));
if (W.Count > ef) if (W.Count > ef)
{ {
W.PopFarthest(); W.Pop();
} }
} }
} }
@ -333,21 +348,21 @@ namespace ZeroLevel.HNSW.Services.OPT
{ {
while (W.Count > ef) while (W.Count > ef)
{ {
W.PopFarthest(); W.Pop();
} }
return; return W;
} }
else else
{ {
foreach (var c in W) foreach (var c in W)
{ {
C.Push(c.Item1, c.Item2); C.Push((c.Item1, c.Item2));
} }
} }
while (C.Count > 0) while (C.Count > 0)
{ {
// get next candidate to check and expand // get next candidate to check and expand
var toExpand = C.PopNearest(); var toExpand = C.Pop();
// expand candidate // expand candidate
var neighboursIds = GetNeighbors(toExpand.Item1).ToArray(); var neighboursIds = GetNeighbors(toExpand.Item1).ToArray();
for (int i = 0; i < neighboursIds.Length; ++i) for (int i = 0; i < neighboursIds.Length; ++i)
@ -359,18 +374,18 @@ namespace ZeroLevel.HNSW.Services.OPT
var neighbourDistance = _links.Distance(toExpand.Item1, neighbourId); var neighbourDistance = _links.Distance(toExpand.Item1, neighbourId);
if (context.IsActiveNode(neighbourId)) if (context.IsActiveNode(neighbourId))
{ {
if (W.Count < ef || (W.Count > 0 && neighbourDistance < W.Farthest.Item2)) if (W.Count < ef || (W.Count > 0 && (W.TryPeek(out _, out var dist) && neighbourDistance < dist)))
{ {
W.Push(neighbourId, neighbourDistance); W.Push((neighbourId, neighbourDistance));
if (W.Count > ef) if (W.Count > ef)
{ {
W.PopFarthest(); W.Pop();
} }
} }
} }
if (W.Count < ef) if (W.Count < ef)
{ {
C.Push(neighbourId, neighbourDistance); C.Push((neighbourId, neighbourDistance));
} }
v.Add(neighbourId); v.Add(neighbourId);
} }
@ -378,19 +393,22 @@ namespace ZeroLevel.HNSW.Services.OPT
} }
C.Clear(); C.Clear();
v.Clear(); v.Clear();
return W;
} }
/// <summary> /// <summary>
/// Algorithm 3 /// Algorithm 3
/// </summary> /// </summary>
internal BinaryHeap SELECT_NEIGHBORS_SIMPLE(BinaryHeap W, int M) internal MaxHeap SELECT_NEIGHBORS_SIMPLE(IEnumerable<(int, float)> w, int M)
{ {
var W = new MaxHeap(w.Count());
foreach (var i in w) W.Push(i);
var bestN = M; var bestN = M;
if (W.Count > bestN) if (W.Count > bestN)
{ {
while (W.Count > bestN) while (W.Count > bestN)
{ {
W.PopFarthest(); W.Pop();
} }
} }
return W; return W;
@ -406,11 +424,13 @@ namespace ZeroLevel.HNSW.Services.OPT
/// <param name="extendCandidates">flag indicating whether or not to extend candidate list</param> /// <param name="extendCandidates">flag indicating whether or not to extend candidate list</param>
/// <param name="keepPrunedConnections">flag indicating whether or not to add discarded elements</param> /// <param name="keepPrunedConnections">flag indicating whether or not to add discarded elements</param>
/// <returns>Output: M elements selected by the heuristic</returns> /// <returns>Output: M elements selected by the heuristic</returns>
internal BinaryHeap SELECT_NEIGHBORS_HEURISTIC(Func<int, float> distance, BinaryHeap W, int M) internal MaxHeap SELECT_NEIGHBORS_HEURISTIC(Func<int, float> distance, IEnumerable<(int, float)> w, int M)
{ {
// R ← ∅ // R ← ∅
var R = new BinaryHeap(); var R = new MaxHeap(_options.EFConstruction);
// W ← C // working queue for the candidates // W ← C // working queue for the candidates
var W = new MaxHeap(_options.EFConstruction + 1);
foreach (var i in w) W.Push(i);
// if extendCandidates // extend candidates by their neighbors // if extendCandidates // extend candidates by their neighbors
if (_options.ExpandBestSelection) if (_options.ExpandBestSelection)
{ {
@ -432,30 +452,30 @@ namespace ZeroLevel.HNSW.Services.OPT
// W ← W eadj // W ← W eadj
foreach (var id in extendBuffer) foreach (var id in extendBuffer)
{ {
W.Push(id, distance(id)); W.Push((id, distance(id)));
} }
} }
// Wd ← ∅ // queue for the discarded candidates // Wd ← ∅ // queue for the discarded candidates
var Wd = new BinaryHeap(); var Wd = new MinHeap(_options.EFConstruction);
// while │W│ > 0 and │R│< M // while │W│ > 0 and │R│< M
while (W.Count > 0 && R.Count < M) while (W.Count > 0 && R.Count < M)
{ {
// e ← extract nearest element from W to q // e ← extract nearest element from W to q
var (e, ed) = W.PopNearest(); var (e, ed) = W.Pop();
var (fe, fd) = R.PopFarthest(); var (fe, fd) = R.Pop();
// if e is closer to q compared to any element from R // if e is closer to q compared to any element from R
if (R.Count == 0 || if (R.Count == 0 ||
ed < fd) ed < fd)
{ {
// R ← R e // R ← R e
R.Push(e, ed); R.Push((e, ed));
} }
else else
{ {
// Wd ← Wd e // Wd ← Wd e
Wd.Push(e, ed); Wd.Push((e, ed));
} }
} }
// if keepPrunedConnections // add some of the discarded // connections from Wd // if keepPrunedConnections // add some of the discarded // connections from Wd
@ -465,8 +485,8 @@ namespace ZeroLevel.HNSW.Services.OPT
while (Wd.Count > 0 && R.Count < M) while (Wd.Count > 0 && R.Count < M)
{ {
// R ← R extract nearest element from Wd to q // R ← R extract nearest element from Wd to q
var nearest = Wd.PopNearest(); var nearest = Wd.Pop();
R.Push(nearest.Item1, nearest.Item2); R.Push((nearest.Item1, nearest.Item2));
} }
} }
// return R // return R

@ -1,6 +1,7 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO; using System.IO;
using System.Linq;
using System.Threading; using System.Threading;
using ZeroLevel.Services.Serialization; using ZeroLevel.Services.Serialization;
@ -29,7 +30,7 @@ namespace ZeroLevel.HNSW.Services.OPT
} }
} }
internal OptWorld(NSWOptions<TItem> options, Stream stream) public OptWorld(NSWOptions<TItem> options, Stream stream)
{ {
_options = options; _options = options;
Deserialize(stream); Deserialize(stream);
@ -114,7 +115,7 @@ namespace ZeroLevel.HNSW.Services.OPT
{ {
var distance = new Func<int, float>(candidate => _options.Distance(_vectors[q], _vectors[candidate])); var distance = new Func<int, float>(candidate => _options.Distance(_vectors[q], _vectors[candidate]));
// W ← ∅ // list for the currently found nearest elements // W ← ∅ // list for the currently found nearest elements
var W = new BinaryHeap(); var W = new MinHeap();
// ep ← get enter point for hnsw // ep ← get enter point for hnsw
//var ep = _layers[MaxLayer].FingEntryPointAtLayer(distance); //var ep = _layers[MaxLayer].FingEntryPointAtLayer(distance);
//if(ep == -1) ep = EntryPoint; //if(ep == -1) ep = EntryPoint;
@ -126,14 +127,22 @@ namespace ZeroLevel.HNSW.Services.OPT
int l = _layerLevelGenerator.GetRandomLayer(); int l = _layerLevelGenerator.GetRandomLayer();
// for lc ← L … l+1 // for lc ← L … l+1
// Проход с верхнего уровня до уровня где появляется элемент, для нахождения точки входа // Проход с верхнего уровня до уровня где появляется элемент, для нахождения точки входа
int id;
float value;
for (int lc = L; lc > l; --lc) for (int lc = L; lc > l; --lc)
{ {
// W ← SEARCH-LAYER(q, ep, ef = 1, lc) // W ← SEARCH-LAYER(q, ep, ef = 1, lc)
_layers[lc].KNearestAtLayer(ep, distance, W, 1); foreach (var i in _layers[lc].KNearestAtLayer(ep, distance, W, 1))
{
W.Push(i);
}
// ep ← get the nearest element from W to q // ep ← get the nearest element from W to q
var nearest = W.Nearest; if (W.TryPeek(out id, out value))
ep = nearest.Item1; {
epDist = nearest.Item2; ep = id;
epDist = value;
}
W.Clear(); W.Clear();
} }
//for lc ← min(L, l) … 0 //for lc ← min(L, l) … 0
@ -147,12 +156,17 @@ namespace ZeroLevel.HNSW.Services.OPT
else else
{ {
// W ← SEARCH - LAYER(q, ep, efConstruction, lc) // W ← SEARCH - LAYER(q, ep, efConstruction, lc)
_layers[lc].KNearestAtLayer(ep, distance, W, _options.EFConstruction); foreach (var i in _layers[lc].KNearestAtLayer(ep, distance, W, _options.EFConstruction))
{
W.Push(i);
}
// ep ← W // ep ← W
var nearest = W.Nearest; if (W.TryPeek(out id, out value))
ep = nearest.Item1; {
epDist = nearest.Item2; ep = id;
epDist = value;
}
// neighbors ← SELECT-NEIGHBORS(q, W, M, lc) // alg. 3 or alg. 4 // neighbors ← SELECT-NEIGHBORS(q, W, M, lc) // alg. 3 or alg. 4
var neighbors = SelectBestForConnecting(lc, distance, W); var neighbors = SelectBestForConnecting(lc, distance, W);
@ -201,7 +215,7 @@ namespace ZeroLevel.HNSW.Services.OPT
return layer == 0 ? 2 * _options.M : _options.M; return layer == 0 ? 2 * _options.M : _options.M;
} }
private BinaryHeap SelectBestForConnecting(int layer, Func<int, float> distance, BinaryHeap candidates) private IEnumerable<(int, float)> SelectBestForConnecting(int layer, Func<int, float> distance, IEnumerable<(int, float)> candidates)
{ {
if (_options.SelectionHeuristic == NeighbourSelectionHeuristic.SelectSimple) if (_options.SelectionHeuristic == NeighbourSelectionHeuristic.SelectSimple)
return _layers[layer].SELECT_NEIGHBORS_SIMPLE(candidates, GetM(layer)); return _layers[layer].SELECT_NEIGHBORS_SIMPLE(candidates, GetM(layer));
@ -211,19 +225,22 @@ namespace ZeroLevel.HNSW.Services.OPT
/// <summary> /// <summary>
/// Algorithm 5 /// Algorithm 5
/// </summary> /// </summary>
private BinaryHeap KNearest(TItem q, int k) private IEnumerable<(int, float)> KNearest(TItem q, int k)
{ {
_lockGraph.EnterReadLock(); _lockGraph.EnterReadLock();
try try
{ {
if (_vectors.Count == 0) if (_vectors.Count == 0)
{ {
return BinaryHeap.Empty; return Enumerable.Empty<(int, float)>();
} }
int id;
float value;
var distance = new Func<int, float>(candidate => _options.Distance(q, _vectors[candidate])); var distance = new Func<int, float>(candidate => _options.Distance(q, _vectors[candidate]));
// W ← ∅ // set for the current nearest elements // W ← ∅ // set for the current nearest elements
var W = new BinaryHeap(k + 1); var W = new MinHeap(k + 1);
// ep ← get enter point for hnsw // ep ← get enter point for hnsw
var ep = EntryPoint; var ep = EntryPoint;
// L ← level of ep // top layer for hnsw // L ← level of ep // top layer for hnsw
@ -232,13 +249,22 @@ namespace ZeroLevel.HNSW.Services.OPT
for (int layer = L; layer > 0; --layer) for (int layer = L; layer > 0; --layer)
{ {
// W ← SEARCH-LAYER(q, ep, ef = 1, lc) // W ← SEARCH-LAYER(q, ep, ef = 1, lc)
_layers[layer].KNearestAtLayer(ep, distance, W, 1); foreach (var i in _layers[layer].KNearestAtLayer(ep, distance, W, 1))
{
W.Push(i);
}
// ep ← get nearest element from W to q // ep ← get nearest element from W to q
ep = W.Nearest.Item1; if (W.TryPeek(out id, out value))
{
ep = id;
}
W.Clear(); W.Clear();
} }
// W ← SEARCH-LAYER(q, ep, ef, lc =0) // W ← SEARCH-LAYER(q, ep, ef, lc =0)
_layers[0].KNearestAtLayer(ep, distance, W, k); foreach (var i in _layers[0].KNearestAtLayer(ep, distance, W, k))
{
W.Push(i);
}
// return K nearest elements from W to q // return K nearest elements from W to q
return W; return W;
} }
@ -247,19 +273,21 @@ namespace ZeroLevel.HNSW.Services.OPT
_lockGraph.ExitReadLock(); _lockGraph.ExitReadLock();
} }
} }
private BinaryHeap KNearest(TItem q, int k, SearchContext context) private IEnumerable<(int, float)> KNearest(TItem q, int k, SearchContext context)
{ {
_lockGraph.EnterReadLock(); _lockGraph.EnterReadLock();
try try
{ {
if (_vectors.Count == 0) if (_vectors.Count == 0)
{ {
return BinaryHeap.Empty; return Enumerable.Empty<(int, float)>();
} }
int id;
float value;
var distance = new Func<int, float>(candidate => _options.Distance(q, _vectors[candidate])); var distance = new Func<int, float>(candidate => _options.Distance(q, _vectors[candidate]));
// W ← ∅ // set for the current nearest elements // W ← ∅ // set for the current nearest elements
var W = new BinaryHeap(k + 1); var W = new MinHeap(k + 1);
// ep ← get enter point for hnsw // ep ← get enter point for hnsw
var ep = EntryPoint; var ep = EntryPoint;
// L ← level of ep // top layer for hnsw // L ← level of ep // top layer for hnsw
@ -268,13 +296,22 @@ namespace ZeroLevel.HNSW.Services.OPT
for (int layer = L; layer > 0; --layer) for (int layer = L; layer > 0; --layer)
{ {
// W ← SEARCH-LAYER(q, ep, ef = 1, lc) // W ← SEARCH-LAYER(q, ep, ef = 1, lc)
_layers[layer].KNearestAtLayer(ep, distance, W, 1); foreach (var i in _layers[layer].KNearestAtLayer(ep, distance, W, 1))
{
W.Push(i);
}
// ep ← get nearest element from W to q // ep ← get nearest element from W to q
ep = W.Nearest.Item1; if (W.TryPeek(out id, out value))
{
ep = id;
}
W.Clear(); W.Clear();
} }
// W ← SEARCH-LAYER(q, ep, ef, lc =0) // W ← SEARCH-LAYER(q, ep, ef, lc =0)
_layers[0].KNearestAtLayer(ep, distance, W, k, context); foreach (var i in _layers[0].KNearestAtLayer(ep, distance, W, k, context))
{
W.Push(i);
}
// return K nearest elements from W to q // return K nearest elements from W to q
return W; return W;
} }
@ -284,20 +321,22 @@ namespace ZeroLevel.HNSW.Services.OPT
} }
} }
private BinaryHeap KNearest(int k, SearchContext context) private IEnumerable<(int, float)> KNearest(int k, SearchContext context)
{ {
_lockGraph.EnterReadLock(); _lockGraph.EnterReadLock();
try try
{ {
if (_vectors.Count == 0) if (_vectors.Count == 0)
{ {
return BinaryHeap.Empty; return Enumerable.Empty<(int, float)>();
} }
var distance = new Func<int, int, float>((id1, id2) => _options.Distance(_vectors[id1], _vectors[id2]));
// W ← ∅ // set for the current nearest elements // W ← ∅ // set for the current nearest elements
var W = new BinaryHeap(k + 1); var W = new MaxHeap(k + 1);
// W ← SEARCH-LAYER(q, ep, ef, lc =0) // W ← SEARCH-LAYER(q, ep, ef, lc =0)
_layers[0].KNearestAtLayer(W, k, context); foreach (var i in _layers[0].KNearestAtLayer(W, k, context))
{
W.Push(i);
}
// return K nearest elements from W to q // return K nearest elements from W to q
return W; return W;
} }

@ -61,7 +61,11 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ZeroLevel.Qdrant", "ZeroLev
EndProject EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ZeroLevel.HNSW", "ZeroLevel.HNSW\ZeroLevel.HNSW.csproj", "{1EAC0A2C-B00F-4353-94D3-3BB4DC5C92AE}" Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ZeroLevel.HNSW", "ZeroLevel.HNSW\ZeroLevel.HNSW.csproj", "{1EAC0A2C-B00F-4353-94D3-3BB4DC5C92AE}"
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "HNSWDemo", "TestHNSW\HNSWDemo\HNSWDemo.csproj", "{E0E9EC21-B958-4018-AE30-67DB88EFCB90}" Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "HNSWDemo", "TestHNSW\HNSWDemo\HNSWDemo.csproj", "{E0E9EC21-B958-4018-AE30-67DB88EFCB90}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "temp", "temp\temp.csproj", "{DFE59EBC-B6BC-450C-9D81-394CCAE30498}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "temp2", "temp2\temp2.csproj", "{DEBF2F14-E7F8-40A4-A4A8-87C9033D52A4}"
EndProject EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution
@ -313,6 +317,30 @@ Global
{E0E9EC21-B958-4018-AE30-67DB88EFCB90}.Release|x64.Build.0 = Release|Any CPU {E0E9EC21-B958-4018-AE30-67DB88EFCB90}.Release|x64.Build.0 = Release|Any CPU
{E0E9EC21-B958-4018-AE30-67DB88EFCB90}.Release|x86.ActiveCfg = Release|Any CPU {E0E9EC21-B958-4018-AE30-67DB88EFCB90}.Release|x86.ActiveCfg = Release|Any CPU
{E0E9EC21-B958-4018-AE30-67DB88EFCB90}.Release|x86.Build.0 = Release|Any CPU {E0E9EC21-B958-4018-AE30-67DB88EFCB90}.Release|x86.Build.0 = Release|Any CPU
{DFE59EBC-B6BC-450C-9D81-394CCAE30498}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{DFE59EBC-B6BC-450C-9D81-394CCAE30498}.Debug|Any CPU.Build.0 = Debug|Any CPU
{DFE59EBC-B6BC-450C-9D81-394CCAE30498}.Debug|x64.ActiveCfg = Debug|Any CPU
{DFE59EBC-B6BC-450C-9D81-394CCAE30498}.Debug|x64.Build.0 = Debug|Any CPU
{DFE59EBC-B6BC-450C-9D81-394CCAE30498}.Debug|x86.ActiveCfg = Debug|Any CPU
{DFE59EBC-B6BC-450C-9D81-394CCAE30498}.Debug|x86.Build.0 = Debug|Any CPU
{DFE59EBC-B6BC-450C-9D81-394CCAE30498}.Release|Any CPU.ActiveCfg = Release|Any CPU
{DFE59EBC-B6BC-450C-9D81-394CCAE30498}.Release|Any CPU.Build.0 = Release|Any CPU
{DFE59EBC-B6BC-450C-9D81-394CCAE30498}.Release|x64.ActiveCfg = Release|Any CPU
{DFE59EBC-B6BC-450C-9D81-394CCAE30498}.Release|x64.Build.0 = Release|Any CPU
{DFE59EBC-B6BC-450C-9D81-394CCAE30498}.Release|x86.ActiveCfg = Release|Any CPU
{DFE59EBC-B6BC-450C-9D81-394CCAE30498}.Release|x86.Build.0 = Release|Any CPU
{DEBF2F14-E7F8-40A4-A4A8-87C9033D52A4}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{DEBF2F14-E7F8-40A4-A4A8-87C9033D52A4}.Debug|Any CPU.Build.0 = Debug|Any CPU
{DEBF2F14-E7F8-40A4-A4A8-87C9033D52A4}.Debug|x64.ActiveCfg = Debug|Any CPU
{DEBF2F14-E7F8-40A4-A4A8-87C9033D52A4}.Debug|x64.Build.0 = Debug|Any CPU
{DEBF2F14-E7F8-40A4-A4A8-87C9033D52A4}.Debug|x86.ActiveCfg = Debug|Any CPU
{DEBF2F14-E7F8-40A4-A4A8-87C9033D52A4}.Debug|x86.Build.0 = Debug|Any CPU
{DEBF2F14-E7F8-40A4-A4A8-87C9033D52A4}.Release|Any CPU.ActiveCfg = Release|Any CPU
{DEBF2F14-E7F8-40A4-A4A8-87C9033D52A4}.Release|Any CPU.Build.0 = Release|Any CPU
{DEBF2F14-E7F8-40A4-A4A8-87C9033D52A4}.Release|x64.ActiveCfg = Release|Any CPU
{DEBF2F14-E7F8-40A4-A4A8-87C9033D52A4}.Release|x64.Build.0 = Release|Any CPU
{DEBF2F14-E7F8-40A4-A4A8-87C9033D52A4}.Release|x86.ActiveCfg = Release|Any CPU
{DEBF2F14-E7F8-40A4-A4A8-87C9033D52A4}.Release|x86.Build.0 = Release|Any CPU
EndGlobalSection EndGlobalSection
GlobalSection(SolutionProperties) = preSolution GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE HideSolutionNode = FALSE

@ -0,0 +1,45 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using ZeroLevel.HNSW;
using ZeroLevel.Services.Serialization;
namespace temp
{
class Program
{
static void Main(string[] args)
{
SmallWorld<float[]> world;
using (var ms = new FileStream(@"F:\graph_test.bin", FileMode.Open, FileAccess.Read, FileShare.None))
{
world = SmallWorld.CreateWorldFrom<float[]>(NSWOptions<float[]>.Create(6, 12, 100, 10, Metrics.L2Euclidean, true, true, selectionHeuristic: NeighbourSelectionHeuristic.SelectSimple), ms);
}
var test_vectors = new List<float[]>();
using (var ms = new FileStream(@"F:\test_vectors.bin", FileMode.Open, FileAccess.Read, FileShare.None))
{
using (var reader = new MemoryStreamReader(ms))
{
var count = reader.ReadInt32();
for (int i = 0; i < count; i++)
{
test_vectors.Add(reader.ReadFloatArray());
}
}
}
Forward(world, test_vectors);
Console.WriteLine("Completed");
}
static void Forward(SmallWorld<float[]> world, List<float[]> test_vectors)
{
int K = 10;
foreach (var v in test_vectors)
{
var result = world.Search(v, K);
Console.WriteLine(result.Count());
}
}
}
}

@ -0,0 +1,12 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net5.0</TargetFramework>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\ZeroLevel.HNSW\ZeroLevel.HNSW.csproj" />
</ItemGroup>
</Project>

@ -0,0 +1,47 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using ZeroLevel.HNSW;
using ZeroLevel.HNSW.Services.OPT;
using ZeroLevel.Services.Serialization;
namespace temp2
{
class Program
{
static void Main(string[] args)
{
OptWorld<float[]> world;
using (var ms = new FileStream(@"F:\graph_test.bin", FileMode.Open, FileAccess.Read, FileShare.None))
{
world = new OptWorld<float[]>(NSWOptions<float[]>.Create(6, 12, 100, 10, Metrics.L2Euclidean, true, true, selectionHeuristic: NeighbourSelectionHeuristic.SelectSimple), ms);
}
var test_vectors = new List<float[]>();
using (var ms = new FileStream(@"F:\test_vectors.bin", FileMode.Open, FileAccess.Read, FileShare.None))
{
using (var reader = new MemoryStreamReader(ms))
{
var count = reader.ReadInt32();
for(int i=0;i<count; i++)
{
test_vectors.Add(reader.ReadFloatArray());
}
}
}
Forward(world, test_vectors);
Console.WriteLine("Completed");
}
static void Forward(OptWorld<float[]> world, List<float[]> test_vectors)
{
int K = 10;
foreach (var v in test_vectors)
{
var result = world.Search(v, K);
Console.WriteLine(result.Count());
}
}
}
}

@ -0,0 +1,12 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net5.0</TargetFramework>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\ZeroLevel.HNSW\ZeroLevel.HNSW.csproj" />
</ItemGroup>
</Project>
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